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6ed613a6e6
* Move shuffle handling out of the backend to a transform pass * Handle subgroup sizes higher than 32 * Stop using the subgroup size control extension * Make GenerateShuffleFunction static * Shader cache version bump
12 lines
372 B
C#
12 lines
372 B
C#
namespace Ryujinx.Graphics.OpenGL
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{
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static class Constants
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{
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public const int MaxRenderTargets = 8;
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public const int MaxViewports = 16;
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public const int MaxVertexAttribs = 16;
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public const int MaxVertexBuffers = 16;
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public const int MaxTransformFeedbackBuffers = 4;
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public const int MaxSubgroupSize = 64;
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}
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}
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