Ryujinx/Ryujinx.Graphics.Vulkan
2022-06-17 22:42:35 +01:00
..
Native/shaderc/libs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
Queries Update counter queue to be similar to the OGL one 2022-06-17 22:42:33 +01:00
Auto.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
BitMap.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
BufferHolder.cs Don't make Intel Mesa pay for Intel Windows bugs 2022-06-17 22:42:34 +01:00
BufferManager.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
BufferRangeList.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
BufferState.cs Fix triangle overlay on SMO, Captain Toad, maybe others? 2022-06-17 22:42:34 +01:00
CacheByRange.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
CommandBufferPool.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
CommandBufferScoped.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
Constants.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DescriptorSetCollection.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DescriptorSetManager.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DescriptorSetUpdater.cs Fix storage buffers being lost when bindings are out of order 2022-06-17 22:42:33 +01:00
DisposableBuffer.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposableBufferView.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposableFramebuffer.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposableImage.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposableImageView.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposableMemory.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposablePipeline.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposableRenderPass.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposableSampler.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
EnumConversion.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
FenceHelper.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
FenceHolder.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
FormatCapabilities.cs New depth-stencil blit method for AMD 2022-06-17 22:42:31 +01:00
FormatConverter.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
FormatTable.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
FramebufferParams.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
HardwareCapabilities.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
HashTableSlim.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
HelperShader.cs DrawTexture support 2022-06-17 22:42:32 +01:00
MemoryAllocation.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
MemoryAllocator.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
MemoryAllocatorBlockList.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
MultiFenceHolder.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
NativeArray.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
PipelineBase.cs DrawTexture support 2022-06-17 22:42:32 +01:00
PipelineBlit.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
PipelineDynamicState.cs DrawTexture support 2022-06-17 22:42:32 +01:00
PipelineFull.cs Don't throw when ending conditional rendering for now 2022-06-17 22:42:34 +01:00
PipelineLayoutCache.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
PipelineLayoutCacheEntry.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
PipelineLayoutFactory.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
PipelineState.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
PipelineUid.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
Ryujinx.Graphics.Vulkan.csproj Update Silk.NET to version 2.10.1 2022-06-17 22:42:33 +01:00
SamplerHolder.cs Fix samplers with MinFilter Linear or Nearest (fixes New Super Mario Bros U Deluxe black borders) 2022-06-17 22:42:34 +01:00
SemaphoreHolder.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
Shader.cs Allow multithreading shaderc and vkCreateShaderModule 2022-06-17 22:42:31 +01:00
ShaderCollection.cs Allow multithreading shaderc and vkCreateShaderModule 2022-06-17 22:42:31 +01:00
StagingBuffer.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
SyncManager.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
TextureBuffer.cs Support format aliasing on SetImage 2022-06-17 22:42:32 +01:00
TextureCopy.cs Support multiple levels/layers for blit. 2022-06-17 22:42:31 +01:00
TextureStorage.cs New depth-stencil blit method for AMD 2022-06-17 22:42:31 +01:00
TextureView.cs Fix R4G4B4A4Unorm texture format permutation 2022-06-17 22:42:35 +01:00
Vendor.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
VulkanConfiguration.cs New depth-stencil blit method for AMD 2022-06-17 22:42:31 +01:00
VulkanException.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
VulkanGraphicsDevice.cs Don't make Intel Mesa pay for Intel Windows bugs 2022-06-17 22:42:34 +01:00
VulkanInitialization.cs Fix some tessellation related issues (still doesn't work?) 2022-06-17 22:42:32 +01:00
Window.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00