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dadc0e59da
* Update to LibHac 0.13.1 * Recreate directories for indexed saves if they're missing on emulator start
41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using LibHac;
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using LibHac.Sf;
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namespace Ryujinx.HLE.HOS.Services.Fs
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{
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class ISaveDataInfoReader : DisposableIpcService
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{
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private ReferenceCountedDisposable<LibHac.FsSrv.Sf.ISaveDataInfoReader> _baseReader;
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public ISaveDataInfoReader(ReferenceCountedDisposable<LibHac.FsSrv.Sf.ISaveDataInfoReader> baseReader)
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{
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_baseReader = baseReader;
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}
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[CommandHipc(0)]
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// ReadSaveDataInfo() -> (u64, buffer<unknown, 6>)
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public ResultCode ReadSaveDataInfo(ServiceCtx context)
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{
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ulong bufferPosition = context.Request.ReceiveBuff[0].Position;
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ulong bufferLen = context.Request.ReceiveBuff[0].Size;
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byte[] infoBuffer = new byte[bufferLen];
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Result result = _baseReader.Target.Read(out long readCount, new OutBuffer(infoBuffer));
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context.Memory.Write(bufferPosition, infoBuffer);
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context.ResponseData.Write(readCount);
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return (ResultCode)result.Value;
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}
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protected override void Dispose(bool isDisposing)
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{
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if (isDisposing)
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{
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_baseReader?.Dispose();
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}
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}
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}
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}
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