Ryujinx/Ryujinx.Audio/Renderer/Dsp/Command/PerformanceCommand.cs
Mary-nyan 1825bd87b4
misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
2022-07-25 15:46:33 -03:00

47 lines
1.4 KiB
C#

using Ryujinx.Audio.Renderer.Server.Performance;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public class PerformanceCommand : ICommand
{
public enum Type
{
Invalid,
Start,
End
}
public bool Enabled { get; set; }
public int NodeId { get; }
public CommandType CommandType => CommandType.Performance;
public ulong EstimatedProcessingTime { get; set; }
public PerformanceEntryAddresses PerformanceEntryAddresses { get; }
public Type PerformanceType { get; set; }
public PerformanceCommand(ref PerformanceEntryAddresses performanceEntryAddresses, Type performanceType, int nodeId)
{
Enabled = true;
PerformanceEntryAddresses = performanceEntryAddresses;
PerformanceType = performanceType;
NodeId = nodeId;
}
public void Process(CommandList context)
{
if (PerformanceType == Type.Start)
{
PerformanceEntryAddresses.SetStartTime(context.GetTimeElapsedSinceDspStartedProcessing());
}
else if (PerformanceType == Type.End)
{
PerformanceEntryAddresses.SetProcessingTime(context.GetTimeElapsedSinceDspStartedProcessing());
PerformanceEntryAddresses.IncrementEntryCount();
}
}
}
}