..
Effects
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Helper
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Image
Implement X8Z24 texture format ( #6315 )
2024-02-15 19:06:26 -03:00
Queries
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
BackgroundContextWorker.cs
Make IOpenGLContext.HasContext context dependent ( #6290 )
2024-02-10 20:13:10 +01:00
Buffer.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
2023-05-01 16:05:12 -03:00
Constants.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Debugger.cs
[Ryujinx.Graphics.OpenGL] Address dotnet-format issues ( #5372 )
2023-06-28 18:10:55 +02:00
DrawTextureEmulation.cs
[Ryujinx.Graphics.OpenGL] Address dotnet-format issues ( #5372 )
2023-06-28 18:10:55 +02:00
EnumConversion.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
FormatInfo.cs
[Ryujinx.Graphics.OpenGL] Address dotnet-format issues ( #5372 )
2023-06-28 18:10:55 +02:00
FormatTable.cs
Implement X8Z24 texture format ( #6315 )
2024-02-15 19:06:26 -03:00
Framebuffer.cs
Implement X8Z24 texture format ( #6315 )
2024-02-15 19:06:26 -03:00
Handle.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
HwCapabilities.cs
Geometry shader emulation for macOS ( #5551 )
2023-08-29 21:10:34 -03:00
IOpenGLContext.cs
Make IOpenGLContext.HasContext context dependent ( #6290 )
2024-02-10 20:13:10 +01:00
OpenGLRenderer.cs
Make IOpenGLContext.HasContext context dependent ( #6290 )
2024-02-10 20:13:10 +01:00
PersistentBuffers.cs
[Ryujinx.Graphics.OpenGL] Address dotnet-format issues ( #5372 )
2023-06-28 18:10:55 +02:00
Pipeline.cs
OpenGL: Mask out all color outputs with no fragment shader ( #6341 )
2024-02-22 18:43:19 +01:00
Program.cs
OpenGL: Mask out all color outputs with no fragment shader ( #6341 )
2024-02-22 18:43:19 +01:00
ResourcePool.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.OpenGL.csproj
Migrate to .NET 8 ( #5887 )
2023-11-15 17:41:31 +01:00
Sync.cs
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
VertexArray.cs
[Ryujinx.Graphics.OpenGL] Address dotnet-format issues ( #5372 )
2023-06-28 18:10:55 +02:00
Window.cs
Implement color space passthrough option ( #5531 )
2023-08-07 18:54:05 +01:00