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This should implement all ABI changes from REV11 on 14.0.0 As Nintendo changed the channel disposition for "legacy" effects (Delay, Reverb and Reverb 3D) to match the standard channel mapping, I took the liberty to just remap to the old disposition for now. The proper changes will be handled at a later date with a complete rewriting of those 3 effects to be more readable (see https://github.com/Ryujinx/Ryujinx/pull/3205 for the first iteration of it). |
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.. | ||
Effect | ||
MemoryPool | ||
Mix | ||
Performance | ||
Sink | ||
Splitter | ||
Types | ||
Upsampler | ||
Voice | ||
AudioRendererManager.cs | ||
AudioRenderSystem.cs | ||
BehaviourContext.cs | ||
CommandBuffer.cs | ||
CommandGenerator.cs | ||
CommandProcessingTimeEstimatorVersion1.cs | ||
CommandProcessingTimeEstimatorVersion2.cs | ||
CommandProcessingTimeEstimatorVersion3.cs | ||
CommandProcessingTimeEstimatorVersion4.cs | ||
CommandProcessingTimeEstimatorVersion5.cs | ||
ICommandProcessingTimeEstimator.cs | ||
RendererSystemContext.cs | ||
StateUpdater.cs |