Ryujinx/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs
gdkchan b46b63e06a
Add support for alpha to coverage dithering (#3069)
* Add support for alpha to coverage dithering

* Shader cache version bump

* Fix wrong alpha register

* Ensure support buffer is cleared

* New shader specialization based approach
2022-07-05 19:58:36 -03:00

100 lines
2.2 KiB
C#

namespace Ryujinx.Graphics.GAL.Multithreading
{
enum CommandType : byte
{
Action,
CreateBuffer,
CreateProgram,
CreateSampler,
CreateSync,
CreateTexture,
GetCapabilities,
Unused,
PreFrame,
ReportCounter,
ResetCounter,
UpdateCounters,
BufferDispose,
BufferGetData,
BufferSetData,
CounterEventDispose,
CounterEventFlush,
ProgramDispose,
ProgramGetBinary,
ProgramCheckLink,
SamplerDispose,
TextureCopyTo,
TextureCopyToScaled,
TextureCopyToSlice,
TextureCreateView,
TextureGetData,
TextureGetDataSlice,
TextureRelease,
TextureSetData,
TextureSetDataSlice,
TextureSetStorage,
WindowPresent,
Barrier,
BeginTransformFeedback,
ClearBuffer,
ClearRenderTargetColor,
ClearRenderTargetDepthStencil,
CommandBufferBarrier,
CopyBuffer,
DispatchCompute,
Draw,
DrawIndexed,
DrawTexture,
EndHostConditionalRendering,
EndTransformFeedback,
MultiDrawIndirectCount,
MultiDrawIndexedIndirectCount,
SetAlphaTest,
SetBlendState,
SetDepthBias,
SetDepthClamp,
SetDepthMode,
SetDepthTest,
SetFaceCulling,
SetFrontFace,
SetStorageBuffers,
SetTransformFeedbackBuffers,
SetUniformBuffers,
SetImage,
SetIndexBuffer,
SetLineParameters,
SetLogicOpState,
SetMultisampleState,
SetPatchParameters,
SetPointParameters,
SetPolygonMode,
SetPrimitiveRestart,
SetPrimitiveTopology,
SetProgram,
SetRasterizerDiscard,
SetRenderTargetColorMasks,
SetRenderTargetScale,
SetRenderTargets,
SetSampler,
SetScissor,
SetStencilTest,
SetTexture,
SetUserClipDistance,
SetVertexAttribs,
SetVertexBuffers,
SetViewports,
TextureBarrier,
TextureBarrierTiled,
TryHostConditionalRendering,
TryHostConditionalRenderingFlush,
UpdateRenderScale
}
}