Ryujinx/Ryujinx.HLE/OsHle/Services/Aud/AudioRenderer/BehaviorIn.cs
gdkchan 98c6ceede5
Audio Renderer improvements (#210)
* Partial voice implementation on audio renderer

* Implemented audren resampler (based on original impl)

* Fix BiquadFilter struct

* Pause audio playback on last stream buffer

* Split audren/audout files into separate folders, some minor cleanup

* Use AudioRendererParameter on GetWorkBufferSize aswell

* Bump audren version to REV4, name a few things, increase sample buffer size

* Remove useless new lines
2018-07-14 23:57:41 -03:00

11 lines
256 B
C#

using System.Runtime.InteropServices;
namespace Ryujinx.HLE.OsHle.Services.Aud.AudioRenderer
{
[StructLayout(LayoutKind.Sequential, Size = 0x10, Pack = 4)]
struct BehaviorIn
{
public long Unknown0;
public long Unknown8;
}
}