mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2025-03-25 14:10:18 +00:00
* Stop identifying shader textures with handle and cbuf, use binding instead * Remove now unused code * Consider image operations as having accurate type information too I don't know why that was not the case before * Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed * Shader cache version bump * Change get texture methods to return descriptors created from ResourceManager state This is required to ensure that reserved textures and images will not be bound as a guest texture/image * Fix BindlessElimination.SetHandle inserting coords at the wrong place
53 lines
1.3 KiB
C#
53 lines
1.3 KiB
C#
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|
{
|
|
class TextureOperation : Operation
|
|
{
|
|
public const int DefaultCbufSlot = -1;
|
|
|
|
public SamplerType Type { get; set; }
|
|
public TextureFormat Format { get; set; }
|
|
public TextureFlags Flags { get; private set; }
|
|
|
|
public int Binding { get; private set; }
|
|
|
|
public TextureOperation(
|
|
Instruction inst,
|
|
SamplerType type,
|
|
TextureFormat format,
|
|
TextureFlags flags,
|
|
int binding,
|
|
int compIndex,
|
|
Operand[] dests,
|
|
Operand[] sources) : base(inst, compIndex, dests, sources)
|
|
{
|
|
Type = type;
|
|
Format = format;
|
|
Flags = flags;
|
|
Binding = binding;
|
|
}
|
|
|
|
public void TurnIntoIndexed(int binding)
|
|
{
|
|
Type |= SamplerType.Indexed;
|
|
Flags &= ~TextureFlags.Bindless;
|
|
Binding = binding;
|
|
}
|
|
|
|
public void SetBinding(int binding)
|
|
{
|
|
if ((Flags & TextureFlags.Bindless) != 0)
|
|
{
|
|
Flags &= ~TextureFlags.Bindless;
|
|
|
|
RemoveSource(0);
|
|
}
|
|
|
|
Binding = binding;
|
|
}
|
|
|
|
public void SetLodLevelFlag()
|
|
{
|
|
Flags |= TextureFlags.LodLevel;
|
|
}
|
|
}
|
|
}
|