Ryujinx/Program.cs
Cristian Carlesso 1df2c5ce7f Gracefully close the app on exit (#12)
* Gracefully close the app on exit

* Application tear down

instead of calling Environment.Exit(0); do a better tear down of the application
2018-02-15 09:16:16 -03:00

66 lines
1.6 KiB
C#

using Gal;
using Gal.OpenGL;
using System;
using System.IO;
namespace Ryujinx
{
class Program
{
static void Main(string[] args)
{
Config.Read();
Console.Title = "Ryujinx Console";
IGalRenderer Renderer = new OpenGLRenderer();
Switch Ns = new Switch(Renderer);
if (args.Length == 1)
{
if (Directory.Exists(args[0]))
{
string[] RomFsFiles = Directory.GetFiles(args[0], "*.istorage");
if (RomFsFiles.Length > 0)
{
Logging.Info("Loading as cart with RomFS.");
Ns.Os.LoadCart(args[0], RomFsFiles[0]);
}
else
{
Logging.Info("Loading as cart WITHOUT RomFS.");
Ns.Os.LoadCart(args[0]);
}
}
else if (File.Exists(args[0]))
{
Logging.Info("Loading as homebrew.");
Ns.Os.LoadProgram(args[0]);
}
}
else
{
Logging.Error("Please specify the folder with the NSOs/IStorage or a NSO/NRO.");
}
using (GLScreen Screen = new GLScreen(Ns, Renderer))
{
Ns.Finish += (Sender, Args) => {
Screen.Exit();
};
Screen.Run(60.0);
}
Ns.Os.FinalizeAllProcesses();
Ns.Dispose();
}
}
}