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f6c3f1cdfd
* GPU: Discard data when getting texture before full clear * Fix rules and order of clear checks * Fix formatting
19 lines
410 B
C#
19 lines
410 B
C#
using System;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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/// <summary>
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/// Texture search flags, defines texture information comparison rules.
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/// </summary>
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[Flags]
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enum TextureSearchFlags
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{
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None = 0,
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ForSampler = 1 << 1,
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ForCopy = 1 << 2,
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DepthAlias = 1 << 3,
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WithUpscale = 1 << 4,
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NoCreate = 1 << 5,
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DiscardData = 1 << 6,
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}
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}
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