mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2025-03-26 13:00:17 +00:00
* Stop identifying shader textures with handle and cbuf, use binding instead * Remove now unused code * Consider image operations as having accurate type information too I don't know why that was not the case before * Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed * Shader cache version bump * Change get texture methods to return descriptors created from ResourceManager state This is required to ensure that reserved textures and images will not be bound as a guest texture/image * Fix BindlessElimination.SetHandle inserting coords at the wrong place
691 lines
28 KiB
C#
691 lines
28 KiB
C#
using Ryujinx.Common;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Numerics;
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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static class Declarations
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{
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public static void Declare(CodeGenContext context, StructuredProgramInfo info)
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{
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context.AppendLine(context.Config.Options.TargetApi == TargetApi.Vulkan ? "#version 460 core" : "#version 450 core");
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context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
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if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
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{
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context.AppendLine("#extension GL_ARB_shader_ballot : enable");
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}
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else
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{
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context.AppendLine("#extension GL_KHR_shader_subgroup_basic : enable");
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context.AppendLine("#extension GL_KHR_shader_subgroup_ballot : enable");
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}
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context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
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context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
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context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable");
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if (context.Config.Stage == ShaderStage.Compute)
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{
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context.AppendLine("#extension GL_ARB_compute_shader : enable");
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}
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else if (context.Config.Stage == ShaderStage.Fragment)
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{
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if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
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{
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context.AppendLine("#extension GL_ARB_fragment_shader_interlock : enable");
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}
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else if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel())
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{
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context.AppendLine("#extension GL_INTEL_fragment_shader_ordering : enable");
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}
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}
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else
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{
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if (context.Config.Stage == ShaderStage.Vertex)
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{
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context.AppendLine("#extension GL_ARB_shader_draw_parameters : enable");
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}
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context.AppendLine("#extension GL_ARB_shader_viewport_layer_array : enable");
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}
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if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
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{
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context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable");
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}
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if (context.Config.GpuAccessor.QueryHostSupportsViewportMask())
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{
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context.AppendLine("#extension GL_NV_viewport_array2 : enable");
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}
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context.AppendLine("#pragma optionNV(fastmath off)");
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context.AppendLine();
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context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
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context.AppendLine();
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DeclareConstantBuffers(context, context.Config.Properties.ConstantBuffers.Values);
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DeclareStorageBuffers(context, context.Config.Properties.StorageBuffers.Values);
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DeclareMemories(context, context.Config.Properties.LocalMemories.Values, isShared: false);
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DeclareMemories(context, context.Config.Properties.SharedMemories.Values, isShared: true);
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DeclareSamplers(context, context.Config.Properties.Textures.Values);
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DeclareImages(context, context.Config.Properties.Images.Values);
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if (context.Config.Stage != ShaderStage.Compute)
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{
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if (context.Config.Stage == ShaderStage.Geometry)
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{
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InputTopology inputTopology = context.Config.GpuAccessor.QueryPrimitiveTopology();
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string inPrimitive = inputTopology.ToGlslString();
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context.AppendLine($"layout (invocations = {context.Config.ThreadsPerInputPrimitive}, {inPrimitive}) in;");
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if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
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{
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context.AppendLine($"layout (passthrough) in gl_PerVertex");
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context.EnterScope();
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context.AppendLine("vec4 gl_Position;");
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context.AppendLine("float gl_PointSize;");
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context.AppendLine("float gl_ClipDistance[];");
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context.LeaveScope(";");
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}
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else
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{
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string outPrimitive = context.Config.OutputTopology.ToGlslString();
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int maxOutputVertices = context.Config.GpPassthrough
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? inputTopology.ToInputVertices()
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: context.Config.MaxOutputVertices;
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context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
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}
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context.AppendLine();
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}
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else if (context.Config.Stage == ShaderStage.TessellationControl)
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{
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int threadsPerInputPrimitive = context.Config.ThreadsPerInputPrimitive;
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context.AppendLine($"layout (vertices = {threadsPerInputPrimitive}) out;");
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context.AppendLine();
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}
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else if (context.Config.Stage == ShaderStage.TessellationEvaluation)
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{
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bool tessCw = context.Config.GpuAccessor.QueryTessCw();
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if (context.Config.Options.TargetApi == TargetApi.Vulkan)
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{
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// We invert the front face on Vulkan backend, so we need to do that here aswell.
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tessCw = !tessCw;
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}
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string patchType = context.Config.GpuAccessor.QueryTessPatchType().ToGlsl();
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string spacing = context.Config.GpuAccessor.QueryTessSpacing().ToGlsl();
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string windingOrder = tessCw ? "cw" : "ccw";
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context.AppendLine($"layout ({patchType}, {spacing}, {windingOrder}) in;");
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context.AppendLine();
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}
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if (context.Config.UsedInputAttributes != 0 || context.Config.GpPassthrough)
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{
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DeclareInputAttributes(context, info);
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context.AppendLine();
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}
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if (context.Config.UsedOutputAttributes != 0 || context.Config.Stage != ShaderStage.Fragment)
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{
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DeclareOutputAttributes(context, info);
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context.AppendLine();
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}
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if (context.Config.UsedInputAttributesPerPatch.Count != 0)
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{
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DeclareInputAttributesPerPatch(context, context.Config.UsedInputAttributesPerPatch);
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context.AppendLine();
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}
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if (context.Config.UsedOutputAttributesPerPatch.Count != 0)
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{
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DeclareUsedOutputAttributesPerPatch(context, context.Config.UsedOutputAttributesPerPatch);
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context.AppendLine();
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}
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if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
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{
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var tfOutput = context.Config.GetTransformFeedbackOutput(AttributeConsts.PositionX);
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if (tfOutput.Valid)
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{
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context.AppendLine($"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) out gl_PerVertex");
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context.EnterScope();
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context.AppendLine("vec4 gl_Position;");
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context.LeaveScope(context.Config.Stage == ShaderStage.TessellationControl ? " gl_out[];" : ";");
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}
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}
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}
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else
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{
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string localSizeX = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeX());
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string localSizeY = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeY());
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string localSizeZ = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeZ());
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context.AppendLine(
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"layout (" +
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$"local_size_x = {localSizeX}, " +
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$"local_size_y = {localSizeY}, " +
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$"local_size_z = {localSizeZ}) in;");
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context.AppendLine();
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}
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if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryEarlyZForce())
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{
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context.AppendLine("layout(early_fragment_tests) in;");
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context.AppendLine();
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
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}
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}
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public static void DeclareLocals(CodeGenContext context, StructuredFunction function)
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{
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foreach (AstOperand decl in function.Locals)
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{
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string name = context.OperandManager.DeclareLocal(decl);
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context.AppendLine(GetVarTypeName(context, decl.VarType) + " " + name + ";");
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}
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}
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public static string GetVarTypeName(CodeGenContext context, AggregateType type, bool precise = true)
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{
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if (context.Config.GpuAccessor.QueryHostReducedPrecision())
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{
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precise = false;
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}
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return type switch
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{
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AggregateType.Void => "void",
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AggregateType.Bool => "bool",
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AggregateType.FP32 => precise ? "precise float" : "float",
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AggregateType.FP64 => "double",
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AggregateType.S32 => "int",
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AggregateType.U32 => "uint",
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AggregateType.Vector2 | AggregateType.Bool => "bvec2",
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AggregateType.Vector2 | AggregateType.FP32 => precise ? "precise vec2" : "vec2",
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AggregateType.Vector2 | AggregateType.FP64 => "dvec2",
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AggregateType.Vector2 | AggregateType.S32 => "ivec2",
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AggregateType.Vector2 | AggregateType.U32 => "uvec2",
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AggregateType.Vector3 | AggregateType.Bool => "bvec3",
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AggregateType.Vector3 | AggregateType.FP32 => precise ? "precise vec3" : "vec3",
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AggregateType.Vector3 | AggregateType.FP64 => "dvec3",
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AggregateType.Vector3 | AggregateType.S32 => "ivec3",
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AggregateType.Vector3 | AggregateType.U32 => "uvec3",
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AggregateType.Vector4 | AggregateType.Bool => "bvec4",
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AggregateType.Vector4 | AggregateType.FP32 => precise ? "precise vec4" : "vec4",
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AggregateType.Vector4 | AggregateType.FP64 => "dvec4",
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AggregateType.Vector4 | AggregateType.S32 => "ivec4",
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AggregateType.Vector4 | AggregateType.U32 => "uvec4",
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_ => throw new ArgumentException($"Invalid variable type \"{type}\"."),
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};
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}
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private static void DeclareConstantBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers)
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{
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DeclareBuffers(context, buffers, "uniform");
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}
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private static void DeclareStorageBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers)
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{
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DeclareBuffers(context, buffers, "buffer");
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}
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private static void DeclareBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers, string declType)
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{
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foreach (BufferDefinition buffer in buffers)
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{
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string layout = buffer.Layout switch
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{
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BufferLayout.Std140 => "std140",
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_ => "std430",
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};
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string set = string.Empty;
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if (context.Config.Options.TargetApi == TargetApi.Vulkan)
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{
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set = $"set = {buffer.Set}, ";
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}
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context.AppendLine($"layout ({set}binding = {buffer.Binding}, {layout}) {declType} _{buffer.Name}");
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context.EnterScope();
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foreach (StructureField field in buffer.Type.Fields)
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{
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if (field.Type.HasFlag(AggregateType.Array))
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{
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string typeName = GetVarTypeName(context, field.Type & ~AggregateType.Array);
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if (field.ArrayLength > 0)
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{
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string arraySize = field.ArrayLength.ToString(CultureInfo.InvariantCulture);
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context.AppendLine($"{typeName} {field.Name}[{arraySize}];");
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}
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else
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{
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context.AppendLine($"{typeName} {field.Name}[];");
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}
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}
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else
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{
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string typeName = GetVarTypeName(context, field.Type);
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context.AppendLine($"{typeName} {field.Name};");
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}
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}
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context.LeaveScope($" {buffer.Name};");
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context.AppendLine();
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}
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}
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private static void DeclareMemories(CodeGenContext context, IEnumerable<MemoryDefinition> memories, bool isShared)
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{
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string prefix = isShared ? "shared " : string.Empty;
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foreach (MemoryDefinition memory in memories)
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{
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string typeName = GetVarTypeName(context, memory.Type & ~AggregateType.Array);
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if (memory.ArrayLength > 0)
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{
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string arraySize = memory.ArrayLength.ToString(CultureInfo.InvariantCulture);
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context.AppendLine($"{prefix}{typeName} {memory.Name}[{arraySize}];");
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}
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else
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{
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context.AppendLine($"{prefix}{typeName} {memory.Name}[];");
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}
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}
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}
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private static void DeclareSamplers(CodeGenContext context, IEnumerable<TextureDefinition> definitions)
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{
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int arraySize = 0;
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foreach (var definition in definitions)
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{
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string indexExpr = string.Empty;
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if (definition.Type.HasFlag(SamplerType.Indexed))
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{
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if (arraySize == 0)
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{
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arraySize = ResourceManager.SamplerArraySize;
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}
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else if (--arraySize != 0)
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{
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continue;
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}
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indexExpr = $"[{NumberFormatter.FormatInt(arraySize)}]";
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}
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string samplerTypeName = definition.Type.ToGlslSamplerType();
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string layout = string.Empty;
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if (context.Config.Options.TargetApi == TargetApi.Vulkan)
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{
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layout = $", set = {definition.Set}";
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}
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context.AppendLine($"layout (binding = {definition.Binding}{layout}) uniform {samplerTypeName} {definition.Name}{indexExpr};");
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}
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}
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private static void DeclareImages(CodeGenContext context, IEnumerable<TextureDefinition> definitions)
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{
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int arraySize = 0;
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foreach (var definition in definitions)
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{
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string indexExpr = string.Empty;
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if (definition.Type.HasFlag(SamplerType.Indexed))
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{
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if (arraySize == 0)
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{
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arraySize = ResourceManager.SamplerArraySize;
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}
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else if (--arraySize != 0)
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{
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continue;
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}
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indexExpr = $"[{NumberFormatter.FormatInt(arraySize)}]";
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}
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string imageTypeName = definition.Type.ToGlslImageType(definition.Format.GetComponentType());
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if (definition.Flags.HasFlag(TextureUsageFlags.ImageCoherent))
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{
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imageTypeName = "coherent " + imageTypeName;
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}
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string layout = definition.Format.ToGlslFormat();
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if (!string.IsNullOrEmpty(layout))
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{
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layout = ", " + layout;
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}
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if (context.Config.Options.TargetApi == TargetApi.Vulkan)
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{
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layout = $", set = {definition.Set}{layout}";
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}
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context.AppendLine($"layout (binding = {definition.Binding}{layout}) uniform {imageTypeName} {definition.Name}{indexExpr};");
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}
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}
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private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
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{
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if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IaIndexing))
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{
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string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
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context.AppendLine($"layout (location = 0) in vec4 {DefaultNames.IAttributePrefix}{suffix}[{Constants.MaxAttributes}];");
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}
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else
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{
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int usedAttributes = context.Config.UsedInputAttributes | context.Config.PassthroughAttributes;
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while (usedAttributes != 0)
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{
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int index = BitOperations.TrailingZeroCount(usedAttributes);
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DeclareInputAttribute(context, info, index);
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usedAttributes &= ~(1 << index);
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}
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}
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}
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private static void DeclareInputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
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{
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foreach (int attr in attrs.Order())
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{
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DeclareInputAttributePerPatch(context, attr);
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}
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}
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private static void DeclareInputAttribute(CodeGenContext context, StructuredProgramInfo info, int attr)
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{
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string suffix = IsArrayAttributeGlsl(context.Config.Stage, isOutAttr: false) ? "[]" : string.Empty;
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string iq = string.Empty;
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if (context.Config.Stage == ShaderStage.Fragment)
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{
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iq = context.Config.ImapTypes[attr].GetFirstUsedType() switch
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{
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PixelImap.Constant => "flat ",
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PixelImap.ScreenLinear => "noperspective ",
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_ => string.Empty,
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};
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}
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string name = $"{DefaultNames.IAttributePrefix}{attr}";
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if (context.Config.TransformFeedbackEnabled && context.Config.Stage == ShaderStage.Fragment)
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{
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int components = context.Config.GetTransformFeedbackOutputComponents(attr, 0);
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if (components > 1)
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{
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string type = components switch
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{
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2 => "vec2",
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3 => "vec3",
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4 => "vec4",
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_ => "float",
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};
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context.AppendLine($"layout (location = {attr}) in {type} {name};");
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|
}
|
|
|
|
for (int c = components > 1 ? components : 0; c < 4; c++)
|
|
{
|
|
char swzMask = "xyzw"[c];
|
|
|
|
context.AppendLine($"layout (location = {attr}, component = {c}) {iq}in float {name}_{swzMask}{suffix};");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bool passthrough = (context.Config.PassthroughAttributes & (1 << attr)) != 0;
|
|
string pass = passthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough() ? "passthrough, " : string.Empty;
|
|
string type;
|
|
|
|
if (context.Config.Stage == ShaderStage.Vertex)
|
|
{
|
|
type = context.Config.GpuAccessor.QueryAttributeType(attr).ToVec4Type();
|
|
}
|
|
else
|
|
{
|
|
type = AttributeType.Float.ToVec4Type();
|
|
}
|
|
|
|
context.AppendLine($"layout ({pass}location = {attr}) {iq}in {type} {name}{suffix};");
|
|
}
|
|
}
|
|
|
|
private static void DeclareInputAttributePerPatch(CodeGenContext context, int attr)
|
|
{
|
|
int location = context.Config.GetPerPatchAttributeLocation(attr);
|
|
string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
|
|
|
|
context.AppendLine($"layout (location = {location}) patch in vec4 {name};");
|
|
}
|
|
|
|
private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
|
|
{
|
|
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing))
|
|
{
|
|
context.AppendLine($"layout (location = 0) out vec4 {DefaultNames.OAttributePrefix}[{Constants.MaxAttributes}];");
|
|
}
|
|
else
|
|
{
|
|
int usedAttributes = context.Config.UsedOutputAttributes;
|
|
|
|
if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryDualSourceBlendEnable())
|
|
{
|
|
int firstOutput = BitOperations.TrailingZeroCount(usedAttributes);
|
|
int mask = 3 << firstOutput;
|
|
|
|
if ((usedAttributes & mask) == mask)
|
|
{
|
|
usedAttributes &= ~mask;
|
|
DeclareOutputDualSourceBlendAttribute(context, firstOutput);
|
|
}
|
|
}
|
|
|
|
while (usedAttributes != 0)
|
|
{
|
|
int index = BitOperations.TrailingZeroCount(usedAttributes);
|
|
DeclareOutputAttribute(context, index);
|
|
usedAttributes &= ~(1 << index);
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void DeclareOutputAttribute(CodeGenContext context, int attr)
|
|
{
|
|
string suffix = IsArrayAttributeGlsl(context.Config.Stage, isOutAttr: true) ? "[]" : string.Empty;
|
|
string name = $"{DefaultNames.OAttributePrefix}{attr}{suffix}";
|
|
|
|
if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
|
|
{
|
|
int components = context.Config.GetTransformFeedbackOutputComponents(attr, 0);
|
|
|
|
if (components > 1)
|
|
{
|
|
string type = components switch
|
|
{
|
|
2 => "vec2",
|
|
3 => "vec3",
|
|
4 => "vec4",
|
|
_ => "float",
|
|
};
|
|
|
|
string xfb = string.Empty;
|
|
|
|
var tfOutput = context.Config.GetTransformFeedbackOutput(attr, 0);
|
|
if (tfOutput.Valid)
|
|
{
|
|
xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
|
|
}
|
|
|
|
context.AppendLine($"layout (location = {attr}{xfb}) out {type} {name};");
|
|
}
|
|
|
|
for (int c = components > 1 ? components : 0; c < 4; c++)
|
|
{
|
|
char swzMask = "xyzw"[c];
|
|
|
|
string xfb = string.Empty;
|
|
|
|
var tfOutput = context.Config.GetTransformFeedbackOutput(attr, c);
|
|
if (tfOutput.Valid)
|
|
{
|
|
xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
|
|
}
|
|
|
|
context.AppendLine($"layout (location = {attr}, component = {c}{xfb}) out float {name}_{swzMask};");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
string type = context.Config.Stage != ShaderStage.Fragment ? "vec4" :
|
|
context.Config.GpuAccessor.QueryFragmentOutputType(attr) switch
|
|
{
|
|
AttributeType.Sint => "ivec4",
|
|
AttributeType.Uint => "uvec4",
|
|
_ => "vec4",
|
|
};
|
|
|
|
if (context.Config.GpuAccessor.QueryHostReducedPrecision() && context.Config.Stage == ShaderStage.Vertex && attr == 0)
|
|
{
|
|
context.AppendLine($"layout (location = {attr}) invariant out {type} {name};");
|
|
}
|
|
else
|
|
{
|
|
context.AppendLine($"layout (location = {attr}) out {type} {name};");
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void DeclareOutputDualSourceBlendAttribute(CodeGenContext context, int attr)
|
|
{
|
|
string name = $"{DefaultNames.OAttributePrefix}{attr}";
|
|
string name2 = $"{DefaultNames.OAttributePrefix}{(attr + 1)}";
|
|
|
|
context.AppendLine($"layout (location = {attr}, index = 0) out vec4 {name};");
|
|
context.AppendLine($"layout (location = {attr}, index = 1) out vec4 {name2};");
|
|
}
|
|
|
|
private static bool IsArrayAttributeGlsl(ShaderStage stage, bool isOutAttr)
|
|
{
|
|
if (isOutAttr)
|
|
{
|
|
return stage == ShaderStage.TessellationControl;
|
|
}
|
|
else
|
|
{
|
|
return stage == ShaderStage.TessellationControl ||
|
|
stage == ShaderStage.TessellationEvaluation ||
|
|
stage == ShaderStage.Geometry;
|
|
}
|
|
}
|
|
|
|
private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
|
|
{
|
|
foreach (int attr in attrs.Order())
|
|
{
|
|
DeclareOutputAttributePerPatch(context, attr);
|
|
}
|
|
}
|
|
|
|
private static void DeclareOutputAttributePerPatch(CodeGenContext context, int attr)
|
|
{
|
|
int location = context.Config.GetPerPatchAttributeLocation(attr);
|
|
string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
|
|
|
|
context.AppendLine($"layout (location = {location}) patch out vec4 {name};");
|
|
}
|
|
|
|
private static void AppendHelperFunction(CodeGenContext context, string filename)
|
|
{
|
|
string code = EmbeddedResources.ReadAllText(filename);
|
|
|
|
code = code.Replace("\t", CodeGenContext.Tab);
|
|
|
|
if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
|
|
{
|
|
code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubGroupInvocationARB");
|
|
code = code.Replace("$SUBGROUP_BROADCAST$", "readInvocationARB");
|
|
}
|
|
else
|
|
{
|
|
code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubgroupInvocationID");
|
|
code = code.Replace("$SUBGROUP_BROADCAST$", "subgroupBroadcast");
|
|
}
|
|
|
|
context.AppendLine(code);
|
|
context.AppendLine();
|
|
}
|
|
}
|
|
}
|