.. |
Effects
|
Texture loading: reduce memory allocations (#6623)
|
2024-04-14 17:06:14 -03:00 |
Helper
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
Image
|
Texture loading: reduce memory allocations (#6623)
|
2024-04-14 17:06:14 -03:00 |
Queries
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
BackgroundContextWorker.cs
|
Make IOpenGLContext.HasContext context dependent (#6290)
|
2024-02-10 20:13:10 +01:00 |
Buffer.cs
|
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
|
2023-05-01 16:05:12 -03:00 |
Constants.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
Debugger.cs
|
[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
|
2023-06-28 18:10:55 +02:00 |
DrawTextureEmulation.cs
|
[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
|
2023-06-28 18:10:55 +02:00 |
EnumConversion.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
FormatInfo.cs
|
[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
|
2023-06-28 18:10:55 +02:00 |
FormatTable.cs
|
Implement X8Z24 texture format (#6315)
|
2024-02-15 19:06:26 -03:00 |
Framebuffer.cs
|
Implement X8Z24 texture format (#6315)
|
2024-02-15 19:06:26 -03:00 |
Handle.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
HwCapabilities.cs
|
Geometry shader emulation for macOS (#5551)
|
2023-08-29 21:10:34 -03:00 |
IOpenGLContext.cs
|
Make IOpenGLContext.HasContext context dependent (#6290)
|
2024-02-10 20:13:10 +01:00 |
OpenGLRenderer.cs
|
Add support for bindless textures from storage buffer on Vulkan (#6721)
|
2024-05-14 16:47:16 +02:00 |
PersistentBuffers.cs
|
[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
|
2023-06-28 18:10:55 +02:00 |
Pipeline.cs
|
Add support for large sampler arrays on Vulkan (#6489)
|
2024-04-07 18:25:55 -03:00 |
Program.cs
|
OpenGL: Mask out all color outputs with no fragment shader (#6341)
|
2024-02-22 18:43:19 +01:00 |
ResourcePool.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
Ryujinx.Graphics.OpenGL.csproj
|
Migrate to .NET 8 (#5887)
|
2023-11-15 17:41:31 +01:00 |
Sync.cs
|
editorconfig: Set default encoding to UTF-8 (#5793)
|
2023-12-04 14:17:13 +01:00 |
VertexArray.cs
|
[Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
|
2023-06-28 18:10:55 +02:00 |
Window.cs
|
Implement color space passthrough option (#5531)
|
2023-08-07 18:54:05 +01:00 |