..
Effects
Metal: Advanced Present ( #6 )
2024-09-28 19:03:01 -04:00
Shaders
Fix stencil clears
2024-09-28 19:03:01 -04:00
State
Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing ( #28 )
2024-09-28 19:03:01 -04:00
Auto.cs
Cleanup Pipeline
2024-09-28 19:03:01 -04:00
BackgroundResources.cs
Preload command speedup, Texture/buffer data flush, blit shader fix ( #30 )
2024-09-28 19:03:01 -04:00
BitMap.cs
Metal: Buffers Take 2 ( #21 )
2024-09-28 19:03:01 -04:00
BufferHolder.cs
Preload command speedup, Texture/buffer data flush, blit shader fix ( #30 )
2024-09-28 19:03:01 -04:00
BufferManager.cs
Preload command speedup, Texture/buffer data flush, blit shader fix ( #30 )
2024-09-28 19:03:01 -04:00
BufferUsageBitmap.cs
Metal: Buffers Take 2 ( #21 )
2024-09-28 19:03:01 -04:00
CacheByRange.cs
Cleanup Pipeline
2024-09-28 19:03:01 -04:00
CommandBufferEncoder.cs
Preload command speedup, Texture/buffer data flush, blit shader fix ( #30 )
2024-09-28 19:03:01 -04:00
CommandBufferPool.cs
Preload command speedup, Texture/buffer data flush, blit shader fix ( #30 )
2024-09-28 19:03:01 -04:00
CommandBufferScoped.cs
Preload command speedup, Texture/buffer data flush, blit shader fix ( #30 )
2024-09-28 19:03:01 -04:00
Constants.cs
Argument Buffers ( #24 )
2024-09-28 19:03:01 -04:00
CounterEvent.cs
Revise ISampler
2024-09-28 19:03:01 -04:00
DepthStencilCache.cs
State and cache optimization ( #27 )
2024-09-28 19:03:01 -04:00
DisposableBuffer.cs
Cleanup Pipeline
2024-09-28 19:03:01 -04:00
EncoderState.cs
State and cache optimization ( #27 )
2024-09-28 19:03:01 -04:00
EncoderStateManager.cs
Preload command speedup, Texture/buffer data flush, blit shader fix ( #30 )
2024-09-28 19:03:01 -04:00
EnumConversion.cs
Clone the state & flip viewport vertically ( #16 )
2024-09-28 19:03:01 -04:00
FenceHolder.cs
Cleanup Pipeline
2024-09-28 19:03:01 -04:00
FormatTable.cs
Match S8UintD24Unorm to Depth24UnormStencil8
2024-09-28 19:03:01 -04:00
HardwareInfo.cs
Formatting
2024-09-28 19:03:01 -04:00
HashTableSlim.cs
State and cache optimization ( #27 )
2024-09-28 19:03:01 -04:00
HelperShader.cs
Preload command speedup, Texture/buffer data flush, blit shader fix ( #30 )
2024-09-28 19:03:01 -04:00
IdList.cs
Metal: Buffers Take 2 ( #21 )
2024-09-28 19:03:01 -04:00
IndexBufferPattern.cs
Support non-index quad draws
2024-09-28 19:03:01 -04:00
MetalRenderer.cs
Preload command speedup, Texture/buffer data flush, blit shader fix ( #30 )
2024-09-28 19:03:01 -04:00
MultiFenceHolder.cs
Cleanup Pipeline
2024-09-28 19:03:01 -04:00
PersistentFlushBuffer.cs
Preload command speedup, Texture/buffer data flush, blit shader fix ( #30 )
2024-09-28 19:03:01 -04:00
Pipeline.cs
Preload command speedup, Texture/buffer data flush, blit shader fix ( #30 )
2024-09-28 19:03:01 -04:00
Program.cs
Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing ( #28 )
2024-09-28 19:03:01 -04:00
Ryujinx.Graphics.Metal.csproj
Buffer Conversions ( #23 )
2024-09-28 19:03:01 -04:00
Sampler.cs
Add constrained border colours to samplers ( #26 )
2024-09-28 19:03:01 -04:00
StagingBuffer.cs
Preload command speedup, Texture/buffer data flush, blit shader fix ( #30 )
2024-09-28 19:03:01 -04:00
StateCache.cs
Cleanup Pipeline
2024-09-28 19:03:01 -04:00
StringHelper.cs
Cleanup Pipeline
2024-09-28 19:03:01 -04:00
SyncManager.cs
Cleanup Pipeline
2024-09-28 19:03:01 -04:00
Texture.cs
Preload command speedup, Texture/buffer data flush, blit shader fix ( #30 )
2024-09-28 19:03:01 -04:00
TextureBase.cs
Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing ( #28 )
2024-09-28 19:03:01 -04:00
TextureBuffer.cs
Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing ( #28 )
2024-09-28 19:03:01 -04:00
Window.cs
Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing ( #28 )
2024-09-28 19:03:01 -04:00