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2f16491712
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
29 lines
851 B
C#
29 lines
851 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCode32SimdMovGp : OpCode32, IOpCode32Simd
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{
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public int Size => 2;
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public int Vn { get; }
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public int Rt { get; }
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public int Op { get; }
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public int Opc1 { get; }
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public int Opc2 { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32SimdMovGp(inst, address, opCode);
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public OpCode32SimdMovGp(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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// Which one is used is instruction dependant.
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Op = (opCode >> 20) & 0x1;
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Opc1 = (opCode >> 21) & 0x3;
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Opc2 = (opCode >> 5) & 0x3;
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Vn = ((opCode >> 7) & 0x1) | ((opCode >> 15) & 0x1e);
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Rt = (opCode >> 12) & 0xf;
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}
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}
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}
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