Ryujinx/Ryujinx.Graphics.Shader/CodeGen
riperiperi 52050e4d48 Fix gl_FragCoord.z transformation
FragCoord.z is always in 0-1, even when the real depth range is -1 to 1. Turns out the only bug was geo and tess stage outputs.

Fixes Pokemon Sword/Shield, possibly others.
2022-06-17 22:47:01 +01:00
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Glsl Fix gl_FragCoord.z transformation 2022-06-17 22:47:01 +01:00
Spirv Fix gl_FragCoord.z transformation 2022-06-17 22:47:01 +01:00