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* editorconfig: Add default charset * Change file encoding from UTF-8-BOM to UTF-8
51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
using System;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Ui.App.Common
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{
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public class ApplicationMetadata
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{
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public string Title { get; set; }
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public bool Favorite { get; set; }
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[JsonPropertyName("timespan_played")]
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public TimeSpan TimePlayed { get; set; } = TimeSpan.Zero;
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[JsonPropertyName("last_played_utc")]
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public DateTime? LastPlayed { get; set; } = null;
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[JsonPropertyName("time_played")]
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[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingDefault)]
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public double TimePlayedOld { get; set; }
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[JsonPropertyName("last_played")]
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[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingDefault)]
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public string LastPlayedOld { get; set; }
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/// <summary>
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/// Updates <see cref="LastPlayed"/>. Call this before launching a game.
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/// </summary>
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public void UpdatePreGame()
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{
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LastPlayed = DateTime.UtcNow;
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}
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/// <summary>
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/// Updates <see cref="LastPlayed"/> and <see cref="TimePlayed"/>. Call this after a game ends.
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/// </summary>
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public void UpdatePostGame()
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{
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DateTime? prevLastPlayed = LastPlayed;
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UpdatePreGame();
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if (!prevLastPlayed.HasValue)
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{
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return;
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}
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TimeSpan diff = DateTime.UtcNow - prevLastPlayed.Value;
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double newTotalSeconds = TimePlayed.Add(diff).TotalSeconds;
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TimePlayed = TimeSpan.FromSeconds(Math.Round(newTotalSeconds, MidpointRounding.AwayFromZero));
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}
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}
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}
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