Ryujinx/src/ARMeilleure/Instructions/InstEmitBfm.cs
TSRBerry ff53dcf560
[ARMeilleure] Address dotnet-format issues (#5357)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address or silence dotnet format IDE1006 warnings

* Address or silence dotnet format CA2208 warnings

* Address dotnet format CA1822 warnings

* Address or silence dotnet format CA1069 warnings

* Silence CA1806 and CA1834 issues

* Address dotnet format CA1401 warnings

* Fix new dotnet-format issues after rebase

* Address review comments

* Address dotnet format CA2208 warnings properly

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add previously silenced warnings back

I have no clue how these disappeared

* Revert formatting changes for OpCodeTable.cs

* Enable formatting for a few cases again

* Format if-blocks correctly

* Enable formatting for a few more cases again

* Fix inline comment alignment

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Remove a few unused parameters

* Adjust namespaces

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Remove unnecessary formatting exclusion

* Add unsafe dotnet format changes

* Change visibility of JitSupportDarwin to internal
2023-06-26 07:25:06 +02:00

196 lines
6 KiB
C#

using ARMeilleure.Decoders;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using static ARMeilleure.Instructions.InstEmitHelper;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Instructions
{
static partial class InstEmit
{
public static void Bfm(ArmEmitterContext context)
{
OpCodeBfm op = (OpCodeBfm)context.CurrOp;
Operand d = GetIntOrZR(context, op.Rd);
Operand n = GetIntOrZR(context, op.Rn);
Operand res;
if (op.Pos < op.Shift)
{
// BFI.
int shift = op.GetBitsCount() - op.Shift;
int width = op.Pos + 1;
long mask = (long)(ulong.MaxValue >> (64 - width));
res = context.ShiftLeft(context.BitwiseAnd(n, Const(n.Type, mask)), Const(shift));
res = context.BitwiseOr(res, context.BitwiseAnd(d, Const(d.Type, ~(mask << shift))));
}
else
{
// BFXIL.
int shift = op.Shift;
int width = op.Pos - shift + 1;
long mask = (long)(ulong.MaxValue >> (64 - width));
res = context.BitwiseAnd(context.ShiftRightUI(n, Const(shift)), Const(n.Type, mask));
res = context.BitwiseOr(res, context.BitwiseAnd(d, Const(d.Type, ~mask)));
}
SetIntOrZR(context, op.Rd, res);
}
public static void Sbfm(ArmEmitterContext context)
{
OpCodeBfm op = (OpCodeBfm)context.CurrOp;
int bitsCount = op.GetBitsCount();
if (op.Pos + 1 == bitsCount)
{
EmitSbfmShift(context);
}
else if (op.Pos < op.Shift)
{
EmitSbfiz(context);
}
else if (op.Pos == 7 && op.Shift == 0)
{
Operand n = GetIntOrZR(context, op.Rn);
SetIntOrZR(context, op.Rd, context.SignExtend8(n.Type, n));
}
else if (op.Pos == 15 && op.Shift == 0)
{
Operand n = GetIntOrZR(context, op.Rn);
SetIntOrZR(context, op.Rd, context.SignExtend16(n.Type, n));
}
else if (op.Pos == 31 && op.Shift == 0)
{
Operand n = GetIntOrZR(context, op.Rn);
SetIntOrZR(context, op.Rd, context.SignExtend32(n.Type, n));
}
else
{
Operand res = GetIntOrZR(context, op.Rn);
res = context.ShiftLeft(res, Const(bitsCount - 1 - op.Pos));
res = context.ShiftRightSI(res, Const(bitsCount - 1));
res = context.BitwiseAnd(res, Const(res.Type, ~op.TMask));
Operand n2 = GetBfmN(context);
SetIntOrZR(context, op.Rd, context.BitwiseOr(res, n2));
}
}
public static void Ubfm(ArmEmitterContext context)
{
OpCodeBfm op = (OpCodeBfm)context.CurrOp;
if (op.Pos + 1 == op.GetBitsCount())
{
EmitUbfmShift(context);
}
else if (op.Pos < op.Shift)
{
EmitUbfiz(context);
}
else if (op.Pos + 1 == op.Shift)
{
EmitBfmLsl(context);
}
else if (op.Pos == 7 && op.Shift == 0)
{
Operand n = GetIntOrZR(context, op.Rn);
SetIntOrZR(context, op.Rd, context.BitwiseAnd(n, Const(n.Type, 0xff)));
}
else if (op.Pos == 15 && op.Shift == 0)
{
Operand n = GetIntOrZR(context, op.Rn);
SetIntOrZR(context, op.Rd, context.BitwiseAnd(n, Const(n.Type, 0xffff)));
}
else
{
SetIntOrZR(context, op.Rd, GetBfmN(context));
}
}
private static void EmitSbfiz(ArmEmitterContext context) => EmitBfiz(context, signed: true);
private static void EmitUbfiz(ArmEmitterContext context) => EmitBfiz(context, signed: false);
private static void EmitBfiz(ArmEmitterContext context, bool signed)
{
OpCodeBfm op = (OpCodeBfm)context.CurrOp;
int width = op.Pos + 1;
Operand res = GetIntOrZR(context, op.Rn);
res = context.ShiftLeft(res, Const(op.GetBitsCount() - width));
res = signed
? context.ShiftRightSI(res, Const(op.Shift - width))
: context.ShiftRightUI(res, Const(op.Shift - width));
SetIntOrZR(context, op.Rd, res);
}
private static void EmitSbfmShift(ArmEmitterContext context)
{
EmitBfmShift(context, signed: true);
}
private static void EmitUbfmShift(ArmEmitterContext context)
{
EmitBfmShift(context, signed: false);
}
private static void EmitBfmShift(ArmEmitterContext context, bool signed)
{
OpCodeBfm op = (OpCodeBfm)context.CurrOp;
Operand res = GetIntOrZR(context, op.Rn);
res = signed
? context.ShiftRightSI(res, Const(op.Shift))
: context.ShiftRightUI(res, Const(op.Shift));
SetIntOrZR(context, op.Rd, res);
}
private static void EmitBfmLsl(ArmEmitterContext context)
{
OpCodeBfm op = (OpCodeBfm)context.CurrOp;
Operand res = GetIntOrZR(context, op.Rn);
int shift = op.GetBitsCount() - op.Shift;
SetIntOrZR(context, op.Rd, context.ShiftLeft(res, Const(shift)));
}
private static Operand GetBfmN(ArmEmitterContext context)
{
OpCodeBfm op = (OpCodeBfm)context.CurrOp;
Operand res = GetIntOrZR(context, op.Rn);
long mask = op.WMask & op.TMask;
return context.BitwiseAnd(context.RotateRight(res, Const(op.Shift)), Const(res.Type, mask));
}
}
}