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eae39f80e7
* nim: Implement IsLargeResourceAvailable * Fix comments
41 lines
1.6 KiB
C#
41 lines
1.6 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS.Services.Arp;
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using Ryujinx.HLE.HOS.Services.Nim.ShopServiceAccessServerInterface;
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namespace Ryujinx.HLE.HOS.Services.Nim
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{
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[Service("nim:eca")] // 5.0.0+
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class IShopServiceAccessServerInterface : IpcService
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{
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public IShopServiceAccessServerInterface(ServiceCtx context) { }
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[Command(0)]
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// CreateServerInterface(pid, handle<unknown>, u64) -> object<nn::ec::IShopServiceAccessServer>
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public ResultCode CreateServerInterface(ServiceCtx context)
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{
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MakeObject(context, new IShopServiceAccessServer());
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Logger.Stub?.PrintStub(LogClass.ServiceNim);
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return ResultCode.Success;
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}
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[Command(4)] // 10.0.0+
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// IsLargeResourceAvailable(pid) -> b8
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public ResultCode IsLargeResourceAvailable(ServiceCtx context)
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{
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// TODO: Service calls arp:r GetApplicationInstanceId (10.0.0+) then if it fails it calls arp:r GetMicroApplicationInstanceId (10.0.0+)
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// then if it fails it returns the arp:r result code.
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// NOTE: Firmare 10.0.0+ don't use the Pid here anymore, but the returned InstanceId. We don't support that for now so we can just use the Pid instead.
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StorageId baseStorageId = (StorageId)ApplicationLaunchProperty.GetByPid(context).BaseGameStorageId;
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// NOTE: Service returns ResultCode.InvalidArgument if baseStorageId is null, doesn't occur in our case.
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context.ResponseData.Write(baseStorageId == StorageId.Host);
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return ResultCode.Success;
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}
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}
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} |