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DiskCache
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Improve shader BRX instruction code generation (#3759)
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2022-10-15 23:20:16 +00:00 |
HashTable
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Removed unused usings. (#3593)
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2022-08-18 18:04:54 +02:00 |
CachedShaderProgram.cs
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Optimize Texture Binding and Shader Specialization Checks (#3399)
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2022-06-17 13:09:14 -03:00 |
CachedShaderStage.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
ComputeShaderCacheHashTable.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
GpuAccessor.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
GpuAccessorBase.cs
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Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644)
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2022-09-10 13:20:23 +00:00 |
GpuAccessorState.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
GpuChannelComputeState.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
GpuChannelGraphicsState.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
GpuChannelPoolState.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
ResourceCounts.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
ShaderAddresses.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
ShaderCache.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
ShaderCacheHashTable.cs
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Implement Viewport Transform Disable (#3328)
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2022-05-12 10:47:13 -03:00 |
ShaderCacheState.cs
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Fix inconsistencies in progress reporting (#2129)
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2021-03-22 19:40:07 +01:00 |
ShaderCodeAccessor.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
ShaderDumper.cs
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Removed unused usings. (#3593)
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2022-08-18 18:04:54 +02:00 |
ShaderDumpPaths.cs
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Make sure attributes used on subsequent shader stages are initialized (#2538)
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2021-08-11 22:27:00 +02:00 |
ShaderSpecializationList.cs
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Optimize Texture Binding and Shader Specialization Checks (#3399)
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2022-06-17 13:09:14 -03:00 |
ShaderSpecializationState.cs
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Rename ToSpan to AsSpan (#3556)
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2022-08-11 18:07:37 -03:00 |
TransformFeedbackDescriptor.cs
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Rename ToSpan to AsSpan (#3556)
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2022-08-11 18:07:37 -03:00 |