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3b46bb73f7
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
115 lines
3.9 KiB
C#
115 lines
3.9 KiB
C#
using Ryujinx.Graphics.GAL;
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using System;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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/// <summary>
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/// Cached sampler entry for sampler pools.
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/// </summary>
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class Sampler : IDisposable
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{
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/// <summary>
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/// True if the sampler is disposed, false otherwise.
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/// </summary>
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public bool IsDisposed { get; private set; }
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/// <summary>
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/// Host sampler object.
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/// </summary>
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private readonly ISampler _hostSampler;
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/// <summary>
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/// Host sampler object, with anisotropy forced.
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/// </summary>
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private readonly ISampler _anisoSampler;
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/// <summary>
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/// Creates a new instance of the cached sampler.
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/// </summary>
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/// <param name="context">The GPU context the sampler belongs to</param>
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/// <param name="descriptor">The Maxwell sampler descriptor</param>
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public Sampler(GpuContext context, SamplerDescriptor descriptor)
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{
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MinFilter minFilter = descriptor.UnpackMinFilter();
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MagFilter magFilter = descriptor.UnpackMagFilter();
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bool seamlessCubemap = descriptor.UnpackSeamlessCubemap();
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AddressMode addressU = descriptor.UnpackAddressU();
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AddressMode addressV = descriptor.UnpackAddressV();
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AddressMode addressP = descriptor.UnpackAddressP();
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CompareMode compareMode = descriptor.UnpackCompareMode();
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CompareOp compareOp = descriptor.UnpackCompareOp();
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ColorF color = new(
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descriptor.BorderColorR,
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descriptor.BorderColorG,
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descriptor.BorderColorB,
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descriptor.BorderColorA);
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float minLod = descriptor.UnpackMinLod();
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float maxLod = descriptor.UnpackMaxLod();
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float mipLodBias = descriptor.UnpackMipLodBias();
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float maxRequestedAnisotropy = descriptor.UnpackMaxAnisotropy();
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float maxSupportedAnisotropy = context.Capabilities.MaximumSupportedAnisotropy;
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_hostSampler = context.Renderer.CreateSampler(new SamplerCreateInfo(
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minFilter,
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magFilter,
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seamlessCubemap,
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addressU,
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addressV,
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addressP,
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compareMode,
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compareOp,
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color,
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minLod,
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maxLod,
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mipLodBias,
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Math.Min(maxRequestedAnisotropy, maxSupportedAnisotropy)));
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if (GraphicsConfig.MaxAnisotropy >= 0 && GraphicsConfig.MaxAnisotropy <= 16 && (minFilter == MinFilter.LinearMipmapNearest || minFilter == MinFilter.LinearMipmapLinear))
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{
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maxRequestedAnisotropy = GraphicsConfig.MaxAnisotropy;
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_anisoSampler = context.Renderer.CreateSampler(new SamplerCreateInfo(
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minFilter,
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magFilter,
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seamlessCubemap,
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addressU,
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addressV,
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addressP,
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compareMode,
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compareOp,
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color,
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minLod,
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maxLod,
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mipLodBias,
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Math.Min(maxRequestedAnisotropy, maxSupportedAnisotropy)));
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}
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}
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/// <summary>
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/// Gets a host sampler for the given texture.
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/// </summary>
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/// <param name="texture">Texture to be sampled</param>
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/// <returns>A host sampler</returns>
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public ISampler GetHostSampler(Texture texture)
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{
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return _anisoSampler != null && texture?.CanForceAnisotropy == true ? _anisoSampler : _hostSampler;
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}
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/// <summary>
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/// Disposes the host sampler object.
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/// </summary>
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public void Dispose()
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{
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IsDisposed = true;
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_hostSampler.Dispose();
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_anisoSampler?.Dispose();
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}
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}
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}
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