mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2025-01-09 04:09:12 +00:00
3b46bb73f7
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
68 lines
2.1 KiB
C#
68 lines
2.1 KiB
C#
namespace Ryujinx.Graphics.Gpu.Image
|
|
{
|
|
/// <summary>
|
|
/// Multisampled texture samples count.
|
|
/// </summary>
|
|
enum TextureMsaaMode
|
|
{
|
|
Ms1x1 = 0,
|
|
Ms2x2 = 2,
|
|
Ms4x2 = 4,
|
|
Ms2x1 = 5,
|
|
Ms4x4 = 6,
|
|
}
|
|
|
|
static class TextureMsaaModeConverter
|
|
{
|
|
/// <summary>
|
|
/// Returns the total number of samples from the MSAA mode.
|
|
/// </summary>
|
|
/// <param name="msaaMode">The MSAA mode</param>
|
|
/// <returns>The total number of samples</returns>
|
|
public static int SamplesCount(this TextureMsaaMode msaaMode)
|
|
{
|
|
return msaaMode switch
|
|
{
|
|
TextureMsaaMode.Ms2x1 => 2,
|
|
TextureMsaaMode.Ms2x2 => 4,
|
|
TextureMsaaMode.Ms4x2 => 8,
|
|
TextureMsaaMode.Ms4x4 => 16,
|
|
_ => 1,
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the number of samples in the X direction from the MSAA mode.
|
|
/// </summary>
|
|
/// <param name="msaaMode">The MSAA mode</param>
|
|
/// <returns>The number of samples in the X direction</returns>
|
|
public static int SamplesInX(this TextureMsaaMode msaaMode)
|
|
{
|
|
return msaaMode switch
|
|
{
|
|
TextureMsaaMode.Ms2x1 => 2,
|
|
TextureMsaaMode.Ms2x2 => 2,
|
|
TextureMsaaMode.Ms4x2 => 4,
|
|
TextureMsaaMode.Ms4x4 => 4,
|
|
_ => 1,
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the number of samples in the Y direction from the MSAA mode.
|
|
/// </summary>
|
|
/// <param name="msaaMode">The MSAA mode</param>
|
|
/// <returns>The number of samples in the Y direction</returns>
|
|
public static int SamplesInY(this TextureMsaaMode msaaMode)
|
|
{
|
|
return msaaMode switch
|
|
{
|
|
TextureMsaaMode.Ms2x1 => 1,
|
|
TextureMsaaMode.Ms2x2 => 2,
|
|
TextureMsaaMode.Ms4x2 => 2,
|
|
TextureMsaaMode.Ms4x4 => 4,
|
|
_ => 1,
|
|
};
|
|
}
|
|
}
|
|
}
|