Ryujinx/src/Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj
Zoltan Csizmadia 29e192f241
Migrate to .NET 8 (#5887)
* Change TargetFramework to net8.0

* Disable info messages

* Fix warings

* Disable additional analyzer messages

* Fix typo

* Add whitespace

* Fix ref vs in warnings

* Use explicit [In] on array parameters

* No need to guard Remove with Contains

* Use 'ArgumentOutOfRangeException.ThrowIf...' instead of explicitly throwing a new exception instance

* Bump .NET SDK version

* Enable JsonSerializerIsReflectionEnabledByDefault

* Use 8.0.100 GA release

* Bump System package versions

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Co-authored-by: Zoltan Csizmadia <Zoltan.Csizmadia@vericast.com>
2023-11-15 17:41:31 +01:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OpenTK.Graphics" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Effects\Textures\SmaaAreaTexture.bin" />
<EmbeddedResource Include="Effects\Textures\SmaaSearchTexture.bin" />
<EmbeddedResource Include="Effects\Shaders\fsr_sharpening.glsl" />
<EmbeddedResource Include="Effects\Shaders\fxaa.glsl" />
<EmbeddedResource Include="Effects\Shaders\smaa.hlsl" />
<EmbeddedResource Include="Effects\Shaders\smaa_blend.glsl" />
<EmbeddedResource Include="Effects\Shaders\smaa_edge.glsl" />
<EmbeddedResource Include="Effects\Shaders\smaa_neighbour.glsl" />
<EmbeddedResource Include="Effects\Shaders\ffx_fsr1.h" />
<EmbeddedResource Include="Effects\Shaders\ffx_a.h" />
<EmbeddedResource Include="Effects\Shaders\fsr_scaling.glsl" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Shader\Ryujinx.Graphics.Shader.csproj" />
</ItemGroup>
</Project>