Ryujinx/Ryujinx.Graphics.Texture/Astc
2021-11-28 17:52:51 -08:00
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AstcDecoder.cs making pooled buffer access internal so it can only be fetched as a span - this prevents references to the pooled buffer from escaping. Requires some refactor to the ASTC decoder to support it. 2021-11-28 17:52:51 -08:00
AstcDecoderException.cs Initial work 2020-01-09 02:13:00 +01:00
AstcPixel.cs ASTC optimizations (#845) 2020-01-09 02:13:00 +01:00
Bits.cs ASTC optimizations (#845) 2020-01-09 02:13:00 +01:00
BitStream128.cs ASTC optimizations (#845) 2020-01-09 02:13:00 +01:00
EndPointSet.cs ASTC optimizations (#845) 2020-01-09 02:13:00 +01:00
IntegerEncoded.cs ASTC optimizations (#845) 2020-01-09 02:13:00 +01:00
IntegerSequence.cs ASTC optimizations (#845) 2020-01-09 02:13:00 +01:00