Ryujinx/Ryujinx.Common/Pools
2021-11-28 17:52:51 -08:00
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BufferPool.cs Implementing a new BufferPool<T> wrapper for ArrayPool<T> which can be used to pass around large pooled buffers. Replacing all Texture.SetData(Span) signatures with equivalents which use these pooled buffers. Returning pooled buffers from texture format conversions and DMA copies. 2021-11-28 09:41:57 -08:00
ObjectPool.cs Misc cleanup (#708) 2019-07-02 04:39:22 +02:00
PooledBuffer.cs making pooled buffer access internal so it can only be fetched as a span - this prevents references to the pooled buffer from escaping. Requires some refactor to the ASTC decoder to support it. 2021-11-28 17:52:51 -08:00
SharedPools.cs Logger and Configuration Refactoring (#573) 2019-02-11 09:00:32 -03:00
ThreadStaticArray.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00