Ryujinx/Ryujinx.Graphics.OpenGL/Image
2021-11-28 17:52:51 -08:00
..
ITextureInfo.cs Fix intel view copy workaround. (#2216) 2021-04-17 22:16:28 +02:00
Sampler.cs Add seamless cubemap flag in sampler parameters. (#1658) 2020-11-02 17:03:06 -03:00
TextureBase.cs Fix sub-image copies on intel GPUs (#2198) 2021-04-13 03:09:42 +02:00
TextureBuffer.cs Implementing a new BufferPool<T> wrapper for ArrayPool<T> which can be used to pass around large pooled buffers. Replacing all Texture.SetData(Span) signatures with equivalents which use these pooled buffers. Returning pooled buffers from texture format conversions and DMA copies. 2021-11-28 09:41:57 -08:00
TextureCopy.cs Swap BGR components for 16-bit BGR texture formats (#2567) 2021-08-20 18:26:25 -03:00
TextureStorage.cs Clamp number of mipmap levels to avoid API errors due to invalid textures (#2808) 2021-11-03 20:58:24 -03:00
TextureView.cs making pooled buffer access internal so it can only be fetched as a span - this prevents references to the pooled buffer from escaping. Requires some refactor to the ASTC decoder to support it. 2021-11-28 17:52:51 -08:00