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* ntc: Implement IEnsureNetworkClockAvailabilityService This PR implement a basic `IEnsureNetworkClockAvailabilityService` checked by RE. It's needed by Splatoon 2 with Guest Internet Access enabled. Game is now playable with this setting. * Update Ryujinx.HLE/HOS/Services/Nim/Ntc/StaticService/IEnsureNetworkClockAvailabilityService.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
25 lines
1.1 KiB
C#
25 lines
1.1 KiB
C#
namespace Ryujinx.HLE.HOS.Services.Time
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{
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public enum ResultCode
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{
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ModuleId = 116,
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ErrorCodeShift = 9,
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Success = 0,
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TimeServiceNotInitialized = (0 << ErrorCodeShift) | ModuleId,
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PermissionDenied = (1 << ErrorCodeShift) | ModuleId,
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TimeMismatch = (102 << ErrorCodeShift) | ModuleId,
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UninitializedClock = (103 << ErrorCodeShift) | ModuleId,
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TimeNotFound = (200 << ErrorCodeShift) | ModuleId,
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Overflow = (201 << ErrorCodeShift) | ModuleId,
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LocationNameTooLong = (801 << ErrorCodeShift) | ModuleId,
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OutOfRange = (902 << ErrorCodeShift) | ModuleId,
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TimeZoneConversionFailed = (903 << ErrorCodeShift) | ModuleId,
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TimeZoneNotFound = (989 << ErrorCodeShift) | ModuleId,
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NotImplemented = (990 << ErrorCodeShift) | ModuleId,
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NetworkTimeNotAvailable = (1000 << ErrorCodeShift) | ModuleId,
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NetworkTimeTaskCanceled = (1003 << ErrorCodeShift) | ModuleId,
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}
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}
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