Ryujinx/src/Ryujinx.Graphics.Shader/SupportBuffer.cs
TSRBerry 9becbd7d72
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Run dotnet format after rebase

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Add trailing commas

* Remove unused members and most unnecessary value assignments

* Remove more unnecessary assignments

* Remove NRE suppressor
2023-06-28 08:59:13 +02:00

84 lines
3.2 KiB
C#

using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Shader
{
public struct Vector4<T>
{
public T X;
public T Y;
public T Z;
public T W;
}
enum SupportBufferField
{
// Must match the order of the fields on the struct.
FragmentAlphaTest,
FragmentIsBgra,
ViewportInverse,
FragmentRenderScaleCount,
RenderScale,
}
public struct SupportBuffer
{
internal const int Binding = 0;
public static readonly int FieldSize;
public static readonly int RequiredSize;
public static readonly int FragmentAlphaTestOffset;
public static readonly int FragmentIsBgraOffset;
public static readonly int ViewportInverseOffset;
public static readonly int FragmentRenderScaleCountOffset;
public static readonly int GraphicsRenderScaleOffset;
public static readonly int ComputeRenderScaleOffset;
public const int FragmentIsBgraCount = 8;
// One for the render target, 64 for the textures, and 8 for the images.
public const int RenderScaleMaxCount = 1 + 64 + 8;
private static int OffsetOf<T>(ref SupportBuffer storage, ref T target)
{
return (int)Unsafe.ByteOffset(ref Unsafe.As<SupportBuffer, T>(ref storage), ref target);
}
static SupportBuffer()
{
FieldSize = Unsafe.SizeOf<Vector4<float>>();
RequiredSize = Unsafe.SizeOf<SupportBuffer>();
SupportBuffer instance = new();
FragmentAlphaTestOffset = OffsetOf(ref instance, ref instance.FragmentAlphaTest);
FragmentIsBgraOffset = OffsetOf(ref instance, ref instance.FragmentIsBgra);
ViewportInverseOffset = OffsetOf(ref instance, ref instance.ViewportInverse);
FragmentRenderScaleCountOffset = OffsetOf(ref instance, ref instance.FragmentRenderScaleCount);
GraphicsRenderScaleOffset = OffsetOf(ref instance, ref instance.RenderScale);
ComputeRenderScaleOffset = GraphicsRenderScaleOffset + FieldSize;
}
internal static StructureType GetStructureType()
{
return new StructureType(new[]
{
new StructureField(AggregateType.U32, "s_alpha_test"),
new StructureField(AggregateType.Array | AggregateType.U32, "s_is_bgra", FragmentIsBgraCount),
new StructureField(AggregateType.Vector4 | AggregateType.FP32, "s_viewport_inverse"),
new StructureField(AggregateType.S32, "s_frag_scale_count"),
new StructureField(AggregateType.Array | AggregateType.FP32, "s_render_scale", RenderScaleMaxCount),
});
}
public Vector4<int> FragmentAlphaTest;
public Array8<Vector4<int>> FragmentIsBgra;
public Vector4<float> ViewportInverse;
public Vector4<int> FragmentRenderScaleCount;
// Render scale max count: 1 + 64 + 8. First scale is fragment output scale, others are textures/image inputs.
public Array73<Vector4<float>> RenderScale;
}
}