Ryujinx/src/Ryujinx.Graphics.Gpu/Shader
gdkchan 3e6e0e4afa
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan

* Shader cache version bump

* Format whitespace

* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout

* Handle array textures with different types on the same buffer

* Somewhat better caching system

* Avoid useless buffer data modification checks

* Move redundant bindings update checking to the backend

* Fix an issue where texture arrays would get the same bindings across stages on Vulkan

* Backport some fixes from part 2

* Fix typo

* PR feedback

* Format whitespace

* Add some missing XML docs
2024-04-07 18:25:55 -03:00
..
DiskCache Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
HashTable editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
CachedShaderBindings.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
CachedShaderProgram.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
CachedShaderStage.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
ComputeShaderCacheHashTable.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
GpuAccessor.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
GpuAccessorBase.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
GpuAccessorState.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
GpuChannelComputeState.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
GpuChannelGraphicsState.cs Delete ShaderConfig and organize shader resources/definitions better (#5509) 2023-08-13 22:26:42 -03:00
GpuChannelPoolState.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
ResourceCounts.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
ShaderAddresses.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
ShaderAsCompute.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
ShaderCache.cs Change shader cache init wait method (#6131) 2024-01-18 14:17:38 -03:00
ShaderCacheHashTable.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
ShaderCacheState.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
ShaderCodeAccessor.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
ShaderDumper.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
ShaderDumpPaths.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
ShaderInfoBuilder.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
ShaderSpecializationList.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
ShaderSpecializationState.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
TransformFeedbackDescriptor.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00