mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-12-29 12:03:04 +00:00
3e6e0e4afa
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
36 lines
985 B
C#
36 lines
985 B
C#
namespace Ryujinx.Graphics.Shader
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{
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public readonly struct TextureDescriptor
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{
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// New fields should be added to the end of the struct to keep disk shader cache compatibility.
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public readonly int Binding;
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public readonly SamplerType Type;
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public readonly TextureFormat Format;
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public readonly int CbufSlot;
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public readonly int HandleIndex;
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public readonly int ArrayLength;
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public readonly TextureUsageFlags Flags;
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public TextureDescriptor(
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int binding,
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SamplerType type,
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TextureFormat format,
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int cbufSlot,
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int handleIndex,
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int arrayLength,
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TextureUsageFlags flags)
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{
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Binding = binding;
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Type = type;
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Format = format;
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CbufSlot = cbufSlot;
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HandleIndex = handleIndex;
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ArrayLength = arrayLength;
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Flags = flags;
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}
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}
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}
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