Ryujinx/Ryujinx.Graphics.Vulkan/PipelineLayoutCache.cs
2022-06-17 22:42:30 +01:00

40 lines
952 B
C#

using Silk.NET.Vulkan;
namespace Ryujinx.Graphics.Vulkan
{
class PipelineLayoutCache
{
private PipelineLayoutCacheEntry[] _plce;
public PipelineLayoutCache()
{
_plce = new PipelineLayoutCacheEntry[1 << Constants.MaxShaderStages];
}
public PipelineLayoutCacheEntry GetOrCreate(VulkanGraphicsDevice gd, Device device, uint stages)
{
if (_plce[stages] == null)
{
_plce[stages] = new PipelineLayoutCacheEntry(gd, device, stages);
}
return _plce[stages];
}
protected virtual unsafe void Dispose(bool disposing)
{
if (disposing)
{
for (int i = 0; i < _plce.Length; i++)
{
_plce[i]?.Dispose();
}
}
}
public void Dispose()
{
Dispose(true);
}
}
}