Ryujinx/Ryujinx.Graphics.Gpu/Shader/Cache/Definition
Mary 48f6570557
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-13 00:15:34 +01:00
..
CacheGraphicsApi.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
CacheHashType.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
CacheManifestHeader.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
GuestGpuAccessorHeader.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
GuestShaderCacheEntry.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
GuestShaderCacheEntryHeader.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
GuestShaderCacheHeader.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
GuestShaderCacheTransformFeedbackHeader.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
GuestTextureDescriptor.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
HostShaderCacheEntry.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
HostShaderCacheEntryHeader.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
HostShaderCacheHeader.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00