mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-16 01:55:27 +00:00
f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
117 lines
4 KiB
C#
117 lines
4 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using Ryujinx.Audio.Renderer.Server.Types;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Parameter
|
|
{
|
|
/// <summary>
|
|
/// Audio Renderer user configuration.
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
|
public struct AudioRendererConfiguration
|
|
{
|
|
/// <summary>
|
|
/// The target sample rate of the user.
|
|
/// </summary>
|
|
/// <remarks>Only 32000Hz and 48000Hz are considered valid, other sample rates will cause undefined behaviour.</remarks>
|
|
public uint SampleRate;
|
|
|
|
/// <summary>
|
|
/// The target sample count per <see cref="Dsp.AudioProcessor"/> updates.
|
|
/// </summary>
|
|
public uint SampleCount;
|
|
|
|
/// <summary>
|
|
/// The maximum mix buffer count.
|
|
/// </summary>
|
|
public uint MixBufferCount;
|
|
|
|
/// <summary>
|
|
/// The maximum amount of sub mixes that could be used by the user.
|
|
/// </summary>
|
|
public uint SubMixBufferCount;
|
|
|
|
/// <summary>
|
|
/// The maximum amount of voices that could be used by the user.
|
|
/// </summary>
|
|
public uint VoiceCount;
|
|
|
|
/// <summary>
|
|
/// The maximum amount of sinks that could be used by the user.
|
|
/// </summary>
|
|
public uint SinkCount;
|
|
|
|
/// <summary>
|
|
/// The maximum amount of effects that could be used by the user.
|
|
/// </summary>
|
|
public uint EffectCount;
|
|
|
|
/// <summary>
|
|
/// The maximum amount of performance metric frames that could be used by the user.
|
|
/// </summary>
|
|
public uint PerformanceMetricFramesCount;
|
|
|
|
/// <summary>
|
|
/// Set to true if the user allows the <see cref="Server.AudioRenderSystem"/> to drop voices.
|
|
/// </summary>
|
|
/// <seealso cref="Server.AudioRenderSystem.ComputeVoiceDrop(Server.CommandBuffer, long, long)"/>
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool VoiceDropEnabled;
|
|
|
|
/// <summary>
|
|
/// Reserved/unused
|
|
/// </summary>
|
|
private byte _reserved;
|
|
|
|
/// <summary>
|
|
/// The target rendering device.
|
|
/// </summary>
|
|
/// <remarks>Must be <see cref="AudioRendererRenderingDevice.Dsp"/></remarks>
|
|
public AudioRendererRenderingDevice RenderingDevice;
|
|
|
|
/// <summary>
|
|
/// The target execution mode.
|
|
/// </summary>
|
|
/// <remarks>Must be <see cref="AudioRendererExecutionMode.Auto"/></remarks>
|
|
public AudioRendererExecutionMode ExecutionMode;
|
|
|
|
/// <summary>
|
|
/// The maximum amount of splitters that could be used by the user.
|
|
/// </summary>
|
|
public uint SplitterCount;
|
|
|
|
/// <summary>
|
|
/// The maximum amount of splitters destinations that could be used by the user.
|
|
/// </summary>
|
|
public uint SplitterDestinationCount;
|
|
|
|
/// <summary>
|
|
/// The size of the external context.
|
|
/// </summary>
|
|
/// <remarks>This is a leftover of the old "codec" interface system that was present between 1.0.0 and 3.0.0. This was entirely removed from the server side with REV8.</remarks>
|
|
public uint ExternalContextSize;
|
|
|
|
/// <summary>
|
|
/// The user audio revision
|
|
/// </summary>
|
|
/// <seealso cref="Server.BehaviourContext"/>
|
|
public int Revision;
|
|
}
|
|
}
|