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DiskCache
Remove shader dependency on SPV_KHR_shader_ballot and SPV_KHR_subgroup_vote extensions ( #3943 )
2022-11-30 18:24:15 -03:00
HashTable
infra: Migrate to .NET 7 ( #3795 )
2022-11-09 20:22:43 +01:00
CachedShaderBindings.cs
GPU: Swap bindings array instead of copying ( #4003 )
2022-12-04 18:18:40 +01:00
CachedShaderProgram.cs
GPU: Swap bindings array instead of copying ( #4003 )
2022-12-04 18:18:40 +01:00
CachedShaderStage.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
ComputeShaderCacheHashTable.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved ( #3847 )
2022-11-17 18:47:41 +01:00
GpuAccessor.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved ( #3847 )
2022-11-17 18:47:41 +01:00
GpuAccessorBase.cs
Move gl_Layer from vertex to geometry if GPU does not support it on vertex ( #3866 )
2022-11-18 23:27:54 -03:00
GpuAccessorState.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
GpuChannelComputeState.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved ( #3847 )
2022-11-17 18:47:41 +01:00
GpuChannelGraphicsState.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved ( #3847 )
2022-11-17 18:47:41 +01:00
GpuChannelPoolState.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
ResourceCounts.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
ShaderAddresses.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
ShaderCache.cs
Move gl_Layer from vertex to geometry if GPU does not support it on vertex ( #3866 )
2022-11-18 23:27:54 -03:00
ShaderCacheHashTable.cs
Implement Viewport Transform Disable ( #3328 )
2022-05-12 10:47:13 -03:00
ShaderCacheState.cs
Fix inconsistencies in progress reporting ( #2129 )
2021-03-22 19:40:07 +01:00
ShaderCodeAccessor.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
ShaderDumper.cs
Removed unused usings. ( #3593 )
2022-08-18 18:04:54 +02:00
ShaderDumpPaths.cs
Make sure attributes used on subsequent shader stages are initialized ( #2538 )
2021-08-11 22:27:00 +02:00
ShaderSpecializationList.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved ( #3847 )
2022-11-17 18:47:41 +01:00
ShaderSpecializationState.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved ( #3847 )
2022-11-17 18:47:41 +01:00
TransformFeedbackDescriptor.cs
Rename ToSpan to AsSpan ( #3556 )
2022-08-11 18:07:37 -03:00