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May avoid issues with drivers with NVIDIA on linux/older gpus on windows when using large buffers (?) Also some performance things and fixes issues with opengl games loading textures weird.
49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using Silk.NET.Vulkan;
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using System;
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namespace Ryujinx.Graphics.Vulkan
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{
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struct CommandBufferScoped : IDisposable
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{
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private readonly CommandBufferPool _pool;
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public CommandBuffer CommandBuffer { get; }
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public int CommandBufferIndex { get; }
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public CommandBufferScoped(CommandBufferPool pool, CommandBuffer commandBuffer, int commandBufferIndex)
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{
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_pool = pool;
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CommandBuffer = commandBuffer;
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CommandBufferIndex = commandBufferIndex;
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}
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public void AddDependant(IAuto dependant)
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{
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_pool.AddDependant(CommandBufferIndex, dependant);
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}
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public void AddWaitable(MultiFenceHolder waitable)
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{
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_pool.AddWaitable(CommandBufferIndex, waitable);
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}
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public void AddDependency(CommandBufferScoped dependencyCbs)
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{
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_pool.AddDependency(CommandBufferIndex, dependencyCbs);
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}
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public bool HasWaitable(MultiFenceHolder waitable)
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{
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return _pool.HasWaitable(CommandBufferIndex, waitable);
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}
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public FenceHolder GetFence()
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{
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return _pool.GetFence(CommandBufferIndex);
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}
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public void Dispose()
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{
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_pool?.Return(this);
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}
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}
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}
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