mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-12-28 11:33:06 +00:00
801b71a128
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address dotnet format CA1816 warnings * Fix new dotnet-format issues after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Remove redundant code * Rename generics * Address review feedback * Remove SetOrigin
139 lines
4.3 KiB
C#
139 lines
4.3 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Graphics.Vulkan
|
|
{
|
|
internal class IndexBufferPattern : IDisposable
|
|
{
|
|
public int PrimitiveVertices { get; }
|
|
public int PrimitiveVerticesOut { get; }
|
|
public int BaseIndex { get; }
|
|
public int[] OffsetIndex { get; }
|
|
public int IndexStride { get; }
|
|
public bool RepeatStart { get; }
|
|
|
|
private readonly VulkanRenderer _gd;
|
|
private int _currentSize;
|
|
private BufferHandle _repeatingBuffer;
|
|
|
|
public IndexBufferPattern(VulkanRenderer gd,
|
|
int primitiveVertices,
|
|
int primitiveVerticesOut,
|
|
int baseIndex,
|
|
int[] offsetIndex,
|
|
int indexStride,
|
|
bool repeatStart)
|
|
{
|
|
PrimitiveVertices = primitiveVertices;
|
|
PrimitiveVerticesOut = primitiveVerticesOut;
|
|
BaseIndex = baseIndex;
|
|
OffsetIndex = offsetIndex;
|
|
IndexStride = indexStride;
|
|
RepeatStart = repeatStart;
|
|
|
|
_gd = gd;
|
|
}
|
|
|
|
public int GetPrimitiveCount(int vertexCount)
|
|
{
|
|
return Math.Max(0, (vertexCount - BaseIndex) / IndexStride);
|
|
}
|
|
|
|
public int GetConvertedCount(int indexCount)
|
|
{
|
|
int primitiveCount = GetPrimitiveCount(indexCount);
|
|
return primitiveCount * OffsetIndex.Length;
|
|
}
|
|
|
|
public IEnumerable<int> GetIndexMapping(int indexCount)
|
|
{
|
|
int primitiveCount = GetPrimitiveCount(indexCount);
|
|
int index = BaseIndex;
|
|
|
|
for (int i = 0; i < primitiveCount; i++)
|
|
{
|
|
if (RepeatStart)
|
|
{
|
|
// Used for triangle fan
|
|
yield return 0;
|
|
}
|
|
|
|
for (int j = RepeatStart ? 1 : 0; j < OffsetIndex.Length; j++)
|
|
{
|
|
yield return index + OffsetIndex[j];
|
|
}
|
|
|
|
index += IndexStride;
|
|
}
|
|
}
|
|
|
|
public BufferHandle GetRepeatingBuffer(int vertexCount, out int indexCount)
|
|
{
|
|
int primitiveCount = GetPrimitiveCount(vertexCount);
|
|
indexCount = primitiveCount * PrimitiveVerticesOut;
|
|
|
|
int expectedSize = primitiveCount * OffsetIndex.Length;
|
|
|
|
if (expectedSize <= _currentSize && _repeatingBuffer != BufferHandle.Null)
|
|
{
|
|
return _repeatingBuffer;
|
|
}
|
|
|
|
// Expand the repeating pattern to the number of requested primitives.
|
|
BufferHandle newBuffer = _gd.BufferManager.CreateWithHandle(_gd, expectedSize * sizeof(int));
|
|
|
|
// Copy the old data to the new one.
|
|
if (_repeatingBuffer != BufferHandle.Null)
|
|
{
|
|
_gd.Pipeline.CopyBuffer(_repeatingBuffer, newBuffer, 0, 0, _currentSize * sizeof(int));
|
|
_gd.DeleteBuffer(_repeatingBuffer);
|
|
}
|
|
|
|
_repeatingBuffer = newBuffer;
|
|
|
|
// Add the additional repeats on top.
|
|
int newPrimitives = primitiveCount;
|
|
int oldPrimitives = (_currentSize) / OffsetIndex.Length;
|
|
|
|
int[] newData;
|
|
|
|
newPrimitives -= oldPrimitives;
|
|
newData = new int[expectedSize - _currentSize];
|
|
|
|
int outOffset = 0;
|
|
int index = oldPrimitives * IndexStride + BaseIndex;
|
|
|
|
for (int i = 0; i < newPrimitives; i++)
|
|
{
|
|
if (RepeatStart)
|
|
{
|
|
// Used for triangle fan
|
|
newData[outOffset++] = 0;
|
|
}
|
|
|
|
for (int j = RepeatStart ? 1 : 0; j < OffsetIndex.Length; j++)
|
|
{
|
|
newData[outOffset++] = index + OffsetIndex[j];
|
|
}
|
|
|
|
index += IndexStride;
|
|
}
|
|
|
|
_gd.SetBufferData(newBuffer, _currentSize * sizeof(int), MemoryMarshal.Cast<int, byte>(newData));
|
|
_currentSize = expectedSize;
|
|
|
|
return newBuffer;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (_repeatingBuffer != BufferHandle.Null)
|
|
{
|
|
_gd.DeleteBuffer(_repeatingBuffer);
|
|
_repeatingBuffer = BufferHandle.Null;
|
|
}
|
|
}
|
|
}
|
|
}
|