Ryujinx/Spv.Generator/InstructionOperands.cs
riperiperi bf94f4c7d6 Some optimizations to Spv.Generator
- Dictionary for lookups of type declarations, constants, extinst
- LiteralInteger internal data format -> ushort
- Deterministic HashCode implementation to avoid spirv result not being the same between runs
- Inline operand list instead of List<T>, falls back to array if many operands. (large performance boost)

TODO: improve instruction allocation, structured program creator, ssa?
2022-06-17 22:42:43 +01:00

57 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace Spv.Generator
{
public struct InstructionOperands
{
private const int InternalCount = 5;
public int Count;
public Operand Operand1;
public Operand Operand2;
public Operand Operand3;
public Operand Operand4;
public Operand Operand5;
public Operand[] Overflow;
public Span<Operand> ToSpan()
{
if (Count > InternalCount)
{
return MemoryMarshal.CreateSpan(ref this.Overflow[0], Count);
}
else
{
return MemoryMarshal.CreateSpan(ref this.Operand1, Count);
}
}
public void Add(Operand operand)
{
if (Count < InternalCount)
{
MemoryMarshal.CreateSpan(ref this.Operand1, Count + 1)[Count] = operand;
Count++;
}
else
{
if (Overflow == null)
{
Overflow = new Operand[InternalCount * 2];
MemoryMarshal.CreateSpan(ref this.Operand1, InternalCount).CopyTo(Overflow.AsSpan());
}
else if (Count == Overflow.Length)
{
Array.Resize(ref Overflow, Overflow.Length * 2);
}
Overflow[Count++] = operand;
}
}
}
}