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* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
173 lines
6.6 KiB
C#
173 lines
6.6 KiB
C#
using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Memory;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using static Ryujinx.Audio.Renderer.Dsp.State.AuxiliaryBufferHeader;
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using CpuAddress = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public class AuxiliaryBufferCommand : ICommand
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public CommandType CommandType => CommandType.AuxiliaryBuffer;
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public uint EstimatedProcessingTime { get; set; }
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public uint InputBufferIndex { get; }
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public uint OutputBufferIndex { get; }
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public AuxiliaryBufferAddresses BufferInfo { get; }
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public CpuAddress InputBuffer { get; }
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public CpuAddress OutputBuffer { get; }
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public uint CountMax { get; }
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public uint UpdateCount { get; }
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public uint WriteOffset { get; }
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public bool IsEffectEnabled { get; }
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public AuxiliaryBufferCommand(uint bufferOffset, byte inputBufferOffset, byte outputBufferOffset,
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ref AuxiliaryBufferAddresses sendBufferInfo, bool isEnabled, uint countMax,
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CpuAddress outputBuffer, CpuAddress inputBuffer, uint updateCount, uint writeOffset, int nodeId)
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{
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Enabled = true;
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NodeId = nodeId;
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InputBufferIndex = bufferOffset + inputBufferOffset;
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OutputBufferIndex = bufferOffset + outputBufferOffset;
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BufferInfo = sendBufferInfo;
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InputBuffer = inputBuffer;
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OutputBuffer = outputBuffer;
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CountMax = countMax;
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UpdateCount = updateCount;
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WriteOffset = writeOffset;
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IsEffectEnabled = isEnabled;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private uint Read(IVirtualMemoryManager memoryManager, ulong bufferAddress, uint countMax, Span<int> outBuffer, uint count, uint readOffset, uint updateCount)
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{
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if (countMax == 0 || bufferAddress == 0)
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{
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return 0;
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}
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uint targetReadOffset = readOffset + AuxiliaryBufferInfo.GetReadOffset(memoryManager, BufferInfo.ReturnBufferInfo);
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if (targetReadOffset > countMax)
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{
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return 0;
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}
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uint remaining = count;
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uint outBufferOffset = 0;
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while (remaining != 0)
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{
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uint countToWrite = Math.Min(countMax - targetReadOffset, remaining);
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memoryManager.Read(bufferAddress + targetReadOffset * sizeof(int), MemoryMarshal.Cast<int, byte>(outBuffer.Slice((int)outBufferOffset, (int)countToWrite)));
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targetReadOffset = (targetReadOffset + countToWrite) % countMax;
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remaining -= countToWrite;
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outBufferOffset += countToWrite;
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}
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if (updateCount != 0)
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{
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uint newReadOffset = (AuxiliaryBufferInfo.GetReadOffset(memoryManager, BufferInfo.ReturnBufferInfo) + updateCount) % countMax;
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AuxiliaryBufferInfo.SetReadOffset(memoryManager, BufferInfo.ReturnBufferInfo, newReadOffset);
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}
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return count;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private uint Write(IVirtualMemoryManager memoryManager, ulong outBufferAddress, uint countMax, ReadOnlySpan<int> buffer, uint count, uint writeOffset, uint updateCount)
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{
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if (countMax == 0 || outBufferAddress == 0)
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{
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return 0;
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}
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uint targetWriteOffset = writeOffset + AuxiliaryBufferInfo.GetWriteOffset(memoryManager, BufferInfo.SendBufferInfo);
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if (targetWriteOffset > countMax)
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{
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return 0;
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}
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uint remaining = count;
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uint inBufferOffset = 0;
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while (remaining != 0)
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{
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uint countToWrite = Math.Min(countMax - targetWriteOffset, remaining);
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memoryManager.Write(outBufferAddress + targetWriteOffset * sizeof(int), MemoryMarshal.Cast<int, byte>(buffer.Slice((int)inBufferOffset, (int)countToWrite)));
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targetWriteOffset = (targetWriteOffset + countToWrite) % countMax;
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remaining -= countToWrite;
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inBufferOffset += countToWrite;
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}
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if (updateCount != 0)
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{
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uint newWriteOffset = (AuxiliaryBufferInfo.GetWriteOffset(memoryManager, BufferInfo.SendBufferInfo) + updateCount) % countMax;
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AuxiliaryBufferInfo.SetWriteOffset(memoryManager, BufferInfo.SendBufferInfo, newWriteOffset);
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}
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return count;
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}
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public void Process(CommandList context)
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{
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Span<float> inputBuffer = context.GetBuffer((int)InputBufferIndex);
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Span<float> outputBuffer = context.GetBuffer((int)OutputBufferIndex);
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if (IsEffectEnabled)
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{
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Span<int> inputBufferInt = MemoryMarshal.Cast<float, int>(inputBuffer);
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Span<int> outputBufferInt = MemoryMarshal.Cast<float, int>(outputBuffer);
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// Convert input data to the target format for user (int)
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DataSourceHelper.ToInt(inputBufferInt, inputBuffer, inputBuffer.Length);
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// Send the input to the user
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Write(context.MemoryManager, OutputBuffer, CountMax, inputBufferInt, context.SampleCount, WriteOffset, UpdateCount);
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// Convert back to float just in case it's reused
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DataSourceHelper.ToFloat(inputBuffer, inputBufferInt, inputBuffer.Length);
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// Retrieve the input from user
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uint readResult = Read(context.MemoryManager, InputBuffer, CountMax, outputBufferInt, context.SampleCount, WriteOffset, UpdateCount);
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// Convert the outputBuffer back to the target format of the renderer (float)
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DataSourceHelper.ToFloat(outputBuffer, outputBufferInt, outputBuffer.Length);
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if (readResult != context.SampleCount)
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{
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outputBuffer[(int)readResult..(int)context.SampleCount].Clear();
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}
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}
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else
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{
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AuxiliaryBufferInfo.Reset(context.MemoryManager, BufferInfo.SendBufferInfo);
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AuxiliaryBufferInfo.Reset(context.MemoryManager, BufferInfo.ReturnBufferInfo);
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if (InputBufferIndex != OutputBufferIndex)
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{
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inputBuffer.CopyTo(outputBuffer);
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}
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}
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}
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}
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}
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