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* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
70 lines
2.4 KiB
C#
70 lines
2.4 KiB
C#
using Ryujinx.Audio.Renderer.Server.Upsampler;
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using System;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public class UpsampleCommand : ICommand
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public CommandType CommandType => CommandType.Upsample;
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public uint EstimatedProcessingTime { get; set; }
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public uint BufferCount { get; }
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public uint InputBufferIndex { get; }
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public uint InputSampleCount { get; }
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public uint InputSampleRate { get; }
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public UpsamplerState UpsamplerInfo { get; }
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public Memory<float> OutBuffer { get; }
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public UpsampleCommand(uint bufferOffset, UpsamplerState info, uint inputCount, Span<byte> inputBufferOffset, uint bufferCount, uint sampleCount, uint sampleRate, int nodeId)
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{
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Enabled = true;
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NodeId = nodeId;
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InputBufferIndex = 0;
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OutBuffer = info.OutputBuffer;
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BufferCount = bufferCount;
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InputSampleCount = sampleCount;
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InputSampleRate = sampleRate;
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info.SourceSampleCount = inputCount;
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info.InputBufferIndices = new ushort[inputCount];
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for (int i = 0; i < inputCount; i++)
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{
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info.InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]);
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}
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if (info.BufferStates?.Length != (int)inputCount)
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{
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// Keep state if possible.
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info.BufferStates = new UpsamplerBufferState[(int)inputCount];
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}
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UpsamplerInfo = info;
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}
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private Span<float> GetBuffer(int index, int sampleCount)
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{
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return UpsamplerInfo.OutputBuffer.Span.Slice(index * sampleCount, sampleCount);
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}
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public void Process(CommandList context)
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{
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uint bufferCount = Math.Min(BufferCount, UpsamplerInfo.SourceSampleCount);
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for (int i = 0; i < bufferCount; i++)
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{
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Span<float> inputBuffer = context.GetBuffer(UpsamplerInfo.InputBufferIndices[i]);
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Span<float> outputBuffer = GetBuffer(UpsamplerInfo.InputBufferIndices[i], (int)UpsamplerInfo.SampleCount);
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UpsamplerHelper.Upsample(outputBuffer, inputBuffer, (int)UpsamplerInfo.SampleCount, (int)InputSampleCount, ref UpsamplerInfo.BufferStates[i]);
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}
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}
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}
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}
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