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* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
78 lines
2.1 KiB
C#
78 lines
2.1 KiB
C#
using System;
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namespace Ryujinx.Audio.Renderer.Dsp.Effect
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{
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public class DelayLine : IDelayLine
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{
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private readonly float[] _workBuffer;
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private readonly uint _sampleRate;
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private uint _currentSampleIndex;
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private uint _lastSampleIndex;
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public uint CurrentSampleCount { get; private set; }
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public uint SampleCountMax { get; private set; }
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public DelayLine(uint sampleRate, float delayTimeMax)
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{
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_sampleRate = sampleRate;
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SampleCountMax = IDelayLine.GetSampleCount(_sampleRate, delayTimeMax);
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_workBuffer = new float[SampleCountMax + 1];
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SetDelay(delayTimeMax);
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}
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private void ConfigureDelay(uint targetSampleCount)
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{
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CurrentSampleCount = Math.Min(SampleCountMax, targetSampleCount);
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_currentSampleIndex = 0;
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if (CurrentSampleCount == 0)
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{
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_lastSampleIndex = 0;
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}
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else
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{
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_lastSampleIndex = CurrentSampleCount - 1;
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}
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}
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public void SetDelay(float delayTime)
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{
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ConfigureDelay(IDelayLine.GetSampleCount(_sampleRate, delayTime));
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}
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public float Read()
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{
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return _workBuffer[_currentSampleIndex];
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}
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public float Update(float value)
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{
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float output = Read();
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_workBuffer[_currentSampleIndex++] = value;
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if (_currentSampleIndex >= _lastSampleIndex)
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{
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_currentSampleIndex = 0;
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}
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return output;
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}
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public float TapUnsafe(uint sampleIndex, int offset)
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{
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return IDelayLine.Tap(_workBuffer, (int)_currentSampleIndex, (int)sampleIndex + offset, (int)CurrentSampleCount);
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}
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public float Tap(uint sampleIndex)
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{
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if (sampleIndex >= CurrentSampleCount)
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{
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sampleIndex = CurrentSampleCount - 1;
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}
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return TapUnsafe(sampleIndex, -1);
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}
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}
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}
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