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* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
37 lines
1 KiB
C#
37 lines
1 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Renderer.Dsp.Effect
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{
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public interface IDelayLine
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{
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uint CurrentSampleCount { get; }
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uint SampleCountMax { get; }
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void SetDelay(float delayTime);
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float Read();
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float Update(float value);
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float TapUnsafe(uint sampleIndex, int offset);
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float Tap(uint sampleIndex);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float Tap(Span<float> workBuffer, int baseIndex, int sampleIndex, int delaySampleCount)
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{
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int targetIndex = baseIndex - sampleIndex;
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if (targetIndex < 0)
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{
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targetIndex += delaySampleCount;
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}
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return workBuffer[targetIndex];
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint GetSampleCount(uint sampleRate, float delayTime)
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{
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return (uint)MathF.Round(sampleRate * delayTime);
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}
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}
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}
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