Ryujinx/Ryujinx.Graphics.Vulkan
riperiperi f636810c6c Check for transform feedback query support
Sometimes transform feedback is supported without the query type.
2022-06-17 22:47:01 +01:00
..
Native/shaderc/libs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
Queries Check for transform feedback query support 2022-06-17 22:47:01 +01:00
Auto.cs Device local mapping for all buffers 2022-06-17 22:42:36 +01:00
BackgroundResources.cs Add single queue support 2022-06-17 22:42:37 +01:00
BitMap.cs Use a bitmap to do granular tracking for buffer uploads. 2022-06-17 22:42:51 +01:00
BufferHolder.cs Remove unnecessary lines 2022-06-17 22:42:51 +01:00
BufferManager.cs Better workaround for AMD vertex buffer size alignment issue 2022-06-17 22:42:39 +01:00
BufferRangeList.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
BufferState.cs Fix triangle overlay on SMO, Captain Toad, maybe others? 2022-06-17 22:42:34 +01:00
BufferUsageBitmap.cs Use a bitmap to do granular tracking for buffer uploads. 2022-06-17 22:42:51 +01:00
CacheByRange.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
CommandBufferPool.cs Use circular queue for checking consumption on command buffers 2022-06-17 22:42:38 +01:00
CommandBufferScoped.cs Cleanup, disable device local buffers for now. 2022-06-17 22:42:36 +01:00
Constants.cs Raise textures limit to 64 on Vulkan 2022-06-17 22:46:05 +01:00
DescriptorSetCollection.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DescriptorSetManager.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DescriptorSetUpdater.cs Add barrier before use of some modified images 2022-06-17 22:46:56 +01:00
DisposableBuffer.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposableBufferView.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposableFramebuffer.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposableImage.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposableImageView.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposableMemory.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposablePipeline.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposableRenderPass.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
DisposableSampler.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
EnumConversion.cs Add Gl StencilOp enum values to Vulkan 2022-06-17 22:47:00 +01:00
FenceHelper.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
FenceHolder.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
FormatCapabilities.cs New depth-stencil blit method for AMD 2022-06-17 22:42:31 +01:00
FormatConverter.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
FormatTable.cs Fix A1B5G5R5 texture format and support R4G4 on Vulkan 2022-06-17 22:46:06 +01:00
FramebufferParams.cs Add barrier before use of some modified images 2022-06-17 22:46:56 +01:00
HardwareCapabilities.cs Check for transform feedback query support 2022-06-17 22:47:01 +01:00
HashTableSlim.cs Multithreaded Pipeline Compilation 2022-06-17 22:42:49 +01:00
HelperShader.cs Update guest cache to v1.1 (due to specialization state changes) 2022-06-17 22:47:00 +01:00
MemoryAllocation.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
MemoryAllocator.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
MemoryAllocatorBlockList.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
MultiFenceHolder.cs Use a bitmap to do granular tracking for buffer uploads. 2022-06-17 22:42:51 +01:00
NativeArray.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
PersistentFlushBuffer.cs Use SupportBufferUpdater, add single layer flush 2022-06-17 22:42:38 +01:00
PipelineBase.cs Update guest cache to v1.1 (due to specialization state changes) 2022-06-17 22:47:00 +01:00
PipelineConverter.cs Remove unused PipelineConverter format variable (was causing IOR) 2022-06-17 22:46:04 +01:00
PipelineDynamicState.cs DrawTexture support 2022-06-17 22:42:32 +01:00
PipelineFull.cs Add missing barriers around CmdFillBuffer (fixes Monster Hunter Rise flickering on NVIDIA) 2022-06-17 22:42:58 +01:00
PipelineHelperShader.cs Take componentMask and scissor into account when clearing framebuffer attachments 2022-06-17 22:42:58 +01:00
PipelineLayoutCache.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
PipelineLayoutCacheEntry.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
PipelineLayoutFactory.cs Use SupportBufferUpdater, add single layer flush 2022-06-17 22:42:38 +01:00
PipelineState.cs Check if the subgroup size is supported before passing a explicit size 2022-06-17 22:45:03 +01:00
PipelineUid.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
Ryujinx.Graphics.Vulkan.csproj Update Silk.NET to version 2.10.1 2022-06-17 22:42:33 +01:00
SamplerHolder.cs Fix samplers with MinFilter Linear or Nearest (fixes New Super Mario Bros U Deluxe black borders) 2022-06-17 22:42:34 +01:00
SemaphoreHolder.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
Shader.cs Multithreaded Pipeline Compilation 2022-06-17 22:42:49 +01:00
ShaderCollection.cs Enable shader cache on Vulkan and implement MultiplyHighS32/U32 on SPIR-V (missed those before) 2022-06-17 22:45:57 +01:00
StagingBuffer.cs Remove Intel bug workaround, it was fixed on the latest driver 2022-06-17 22:42:37 +01:00
SyncManager.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
TextureBuffer.cs Support format aliasing on SetImage 2022-06-17 22:42:32 +01:00
TextureCopy.cs Fix some validation errors related to texel block view usage flag and invalid image barrier base level 2022-06-17 22:42:57 +01:00
TextureStorage.cs Add barrier before use of some modified images 2022-06-17 22:46:56 +01:00
TextureView.cs Fix A1B5G5R5 texture format and support R4G4 on Vulkan 2022-06-17 22:46:06 +01:00
Vendor.cs Return of the Vector Indexing Bug 2022-06-17 22:47:00 +01:00
VulkanConfiguration.cs Use a bitmap to do granular tracking for buffer uploads. 2022-06-17 22:42:51 +01:00
VulkanException.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
VulkanGraphicsDevice.cs Check for transform feedback query support 2022-06-17 22:47:01 +01:00
VulkanInitialization.cs Only enable ShaderFloat64 if the GPU supports it 2022-06-17 22:45:03 +01:00
Window.cs Allow custom aspect ratio on Vulkan 2022-06-17 22:42:40 +01:00