mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
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521751795a
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
329 lines
11 KiB
C#
329 lines
11 KiB
C#
using ChocolArm64.Memory;
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using Ryujinx.HLE.Gpu.Memory;
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using Ryujinx.HLE.HOS.Services.Nv.NvMap;
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using Ryujinx.HLE.Logging;
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using System;
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using System.Collections.Concurrent;
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namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuAS
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{
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class NvGpuASIoctl
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{
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private const int FlagFixedOffset = 1;
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private const int FlagRemapSubRange = 0x100;
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private static ConcurrentDictionary<Process, NvGpuASCtx> ASCtxs;
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static NvGpuASIoctl()
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{
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ASCtxs = new ConcurrentDictionary<Process, NvGpuASCtx>();
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}
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public static int ProcessIoctl(ServiceCtx Context, int Cmd)
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{
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switch (Cmd & 0xffff)
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{
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case 0x4101: return BindChannel (Context);
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case 0x4102: return AllocSpace (Context);
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case 0x4103: return FreeSpace (Context);
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case 0x4105: return UnmapBuffer (Context);
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case 0x4106: return MapBufferEx (Context);
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case 0x4108: return GetVaRegions(Context);
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case 0x4109: return InitializeEx(Context);
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case 0x4114: return Remap (Context, Cmd);
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}
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throw new NotImplementedException(Cmd.ToString("x8"));
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}
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private static int BindChannel(ServiceCtx Context)
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{
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long InputPosition = Context.Request.GetBufferType0x21().Position;
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long OutputPosition = Context.Request.GetBufferType0x22().Position;
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Context.Device.Log.PrintStub(LogClass.ServiceNv, "Stubbed.");
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return NvResult.Success;
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}
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private static int AllocSpace(ServiceCtx Context)
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{
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long InputPosition = Context.Request.GetBufferType0x21().Position;
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long OutputPosition = Context.Request.GetBufferType0x22().Position;
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NvGpuASAllocSpace Args = AMemoryHelper.Read<NvGpuASAllocSpace>(Context.Memory, InputPosition);
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NvGpuASCtx ASCtx = GetASCtx(Context);
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ulong Size = (ulong)Args.Pages *
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(ulong)Args.PageSize;
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int Result = NvResult.Success;
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lock (ASCtx)
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{
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//Note: When the fixed offset flag is not set,
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//the Offset field holds the alignment size instead.
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if ((Args.Flags & FlagFixedOffset) != 0)
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{
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Args.Offset = ASCtx.Vmm.ReserveFixed(Args.Offset, (long)Size);
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}
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else
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{
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Args.Offset = ASCtx.Vmm.Reserve((long)Size, Args.Offset);
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}
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if (Args.Offset < 0)
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{
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Args.Offset = 0;
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Context.Device.Log.PrintWarning(LogClass.ServiceNv, $"Failed to allocate size {Size:x16}!");
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Result = NvResult.OutOfMemory;
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}
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else
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{
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ASCtx.AddReservation(Args.Offset, (long)Size);
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}
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}
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AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
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return Result;
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}
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private static int FreeSpace(ServiceCtx Context)
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{
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long InputPosition = Context.Request.GetBufferType0x21().Position;
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long OutputPosition = Context.Request.GetBufferType0x22().Position;
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NvGpuASAllocSpace Args = AMemoryHelper.Read<NvGpuASAllocSpace>(Context.Memory, InputPosition);
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NvGpuASCtx ASCtx = GetASCtx(Context);
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int Result = NvResult.Success;
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lock (ASCtx)
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{
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ulong Size = (ulong)Args.Pages *
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(ulong)Args.PageSize;
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if (ASCtx.RemoveReservation(Args.Offset))
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{
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ASCtx.Vmm.Free(Args.Offset, (long)Size);
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}
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else
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{
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Context.Device.Log.PrintWarning(LogClass.ServiceNv,
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$"Failed to free offset 0x{Args.Offset:x16} size 0x{Size:x16}!");
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Result = NvResult.InvalidInput;
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}
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}
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return Result;
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}
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private static int UnmapBuffer(ServiceCtx Context)
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{
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long InputPosition = Context.Request.GetBufferType0x21().Position;
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long OutputPosition = Context.Request.GetBufferType0x22().Position;
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NvGpuASUnmapBuffer Args = AMemoryHelper.Read<NvGpuASUnmapBuffer>(Context.Memory, InputPosition);
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NvGpuASCtx ASCtx = GetASCtx(Context);
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lock (ASCtx)
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{
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if (ASCtx.RemoveMap(Args.Offset, out long Size))
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{
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if (Size != 0)
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{
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ASCtx.Vmm.Free(Args.Offset, Size);
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}
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}
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else
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{
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Context.Device.Log.PrintWarning(LogClass.ServiceNv, $"Invalid buffer offset {Args.Offset:x16}!");
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}
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}
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return NvResult.Success;
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}
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private static int MapBufferEx(ServiceCtx Context)
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{
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const string MapErrorMsg = "Failed to map fixed buffer with offset 0x{0:x16} and size 0x{1:x16}!";
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long InputPosition = Context.Request.GetBufferType0x21().Position;
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long OutputPosition = Context.Request.GetBufferType0x22().Position;
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NvGpuASMapBufferEx Args = AMemoryHelper.Read<NvGpuASMapBufferEx>(Context.Memory, InputPosition);
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NvGpuASCtx ASCtx = GetASCtx(Context);
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NvMapHandle Map = NvMapIoctl.GetNvMapWithFb(Context, Args.NvMapHandle);
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if (Map == null)
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{
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Context.Device.Log.PrintWarning(LogClass.ServiceNv, $"Invalid NvMap handle 0x{Args.NvMapHandle:x8}!");
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return NvResult.InvalidInput;
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}
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long PA;
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if ((Args.Flags & FlagRemapSubRange) != 0)
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{
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lock (ASCtx)
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{
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if (ASCtx.TryGetMapPhysicalAddress(Args.Offset, out PA))
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{
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long VA = Args.Offset + Args.BufferOffset;
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PA += Args.BufferOffset;
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if (ASCtx.Vmm.Map(PA, VA, Args.MappingSize) < 0)
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{
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string Msg = string.Format(MapErrorMsg, VA, Args.MappingSize);
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Context.Device.Log.PrintWarning(LogClass.ServiceNv, Msg);
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return NvResult.InvalidInput;
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}
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return NvResult.Success;
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}
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else
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{
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Context.Device.Log.PrintWarning(LogClass.ServiceNv, $"Address 0x{Args.Offset:x16} not mapped!");
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return NvResult.InvalidInput;
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}
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}
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}
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PA = Map.Address + Args.BufferOffset;
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long Size = Args.MappingSize;
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if (Size == 0)
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{
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Size = (uint)Map.Size;
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}
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int Result = NvResult.Success;
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lock (ASCtx)
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{
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//Note: When the fixed offset flag is not set,
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//the Offset field holds the alignment size instead.
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bool VaAllocated = (Args.Flags & FlagFixedOffset) == 0;
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if (!VaAllocated)
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{
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if (ASCtx.ValidateFixedBuffer(Args.Offset, Size))
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{
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Args.Offset = ASCtx.Vmm.Map(PA, Args.Offset, Size);
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}
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else
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{
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string Msg = string.Format(MapErrorMsg, Args.Offset, Size);
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Context.Device.Log.PrintWarning(LogClass.ServiceNv, Msg);
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Result = NvResult.InvalidInput;
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}
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}
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else
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{
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Args.Offset = ASCtx.Vmm.Map(PA, Size);
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}
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if (Args.Offset < 0)
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{
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Args.Offset = 0;
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Context.Device.Log.PrintWarning(LogClass.ServiceNv, $"Failed to map size 0x{Size:x16}!");
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Result = NvResult.InvalidInput;
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}
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else
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{
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ASCtx.AddMap(Args.Offset, Size, PA, VaAllocated);
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}
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}
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AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
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return Result;
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}
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private static int GetVaRegions(ServiceCtx Context)
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{
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long InputPosition = Context.Request.GetBufferType0x21().Position;
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long OutputPosition = Context.Request.GetBufferType0x22().Position;
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Context.Device.Log.PrintStub(LogClass.ServiceNv, "Stubbed.");
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return NvResult.Success;
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}
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private static int InitializeEx(ServiceCtx Context)
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{
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long InputPosition = Context.Request.GetBufferType0x21().Position;
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long OutputPosition = Context.Request.GetBufferType0x22().Position;
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Context.Device.Log.PrintStub(LogClass.ServiceNv, "Stubbed.");
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return NvResult.Success;
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}
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private static int Remap(ServiceCtx Context, int Cmd)
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{
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int Count = ((Cmd >> 16) & 0xff) / 0x14;
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long InputPosition = Context.Request.GetBufferType0x21().Position;
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for (int Index = 0; Index < Count; Index++, InputPosition += 0x14)
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{
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NvGpuASRemap Args = AMemoryHelper.Read<NvGpuASRemap>(Context.Memory, InputPosition);
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NvGpuVmm Vmm = GetASCtx(Context).Vmm;
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NvMapHandle Map = NvMapIoctl.GetNvMapWithFb(Context, Args.NvMapHandle);
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if (Map == null)
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{
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Context.Device.Log.PrintWarning(LogClass.ServiceNv, $"Invalid NvMap handle 0x{Args.NvMapHandle:x8}!");
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return NvResult.InvalidInput;
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}
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long Result = Vmm.Map(Map.Address, (long)(uint)Args.Offset << 16,
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(long)(uint)Args.Pages << 16);
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if (Result < 0)
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{
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Context.Device.Log.PrintWarning(LogClass.ServiceNv,
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$"Page 0x{Args.Offset:x16} size 0x{Args.Pages:x16} not allocated!");
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return NvResult.InvalidInput;
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}
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}
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return NvResult.Success;
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}
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public static NvGpuASCtx GetASCtx(ServiceCtx Context)
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{
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return ASCtxs.GetOrAdd(Context.Process, (Key) => new NvGpuASCtx(Context));
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}
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public static void UnloadProcess(Process Process)
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{
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ASCtxs.TryRemove(Process, out _);
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}
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}
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} |