mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
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40f2bd37e3
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Address or silence dotnet format IDE1006 warnings * Fix IDE0090 after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Address review feedback
163 lines
5.1 KiB
C#
163 lines
5.1 KiB
C#
using OpenTK.Graphics.OpenGL;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.OpenGL.Image;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.OpenGL
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{
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class PersistentBuffers : IDisposable
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{
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private readonly PersistentBuffer _main = new();
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private readonly PersistentBuffer _background = new();
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private readonly Dictionary<BufferHandle, IntPtr> _maps = new();
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public PersistentBuffer Default => BackgroundContextWorker.InBackground ? _background : _main;
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public void Dispose()
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{
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_main?.Dispose();
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_background?.Dispose();
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}
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public void Map(BufferHandle handle, int size)
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{
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GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle.ToInt32());
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IntPtr ptr = GL.MapBufferRange(BufferTarget.CopyWriteBuffer, IntPtr.Zero, size, BufferAccessMask.MapReadBit | BufferAccessMask.MapPersistentBit);
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_maps[handle] = ptr;
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}
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public void Unmap(BufferHandle handle)
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{
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if (_maps.ContainsKey(handle))
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{
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GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle.ToInt32());
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GL.UnmapBuffer(BufferTarget.CopyWriteBuffer);
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_maps.Remove(handle);
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}
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}
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public bool TryGet(BufferHandle handle, out IntPtr ptr)
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{
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return _maps.TryGetValue(handle, out ptr);
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}
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}
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class PersistentBuffer : IDisposable
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{
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private IntPtr _bufferMap;
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private int _copyBufferHandle;
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private int _copyBufferSize;
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private byte[] _data;
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private IntPtr _dataMap;
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private void EnsureBuffer(int requiredSize)
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{
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if (_copyBufferSize < requiredSize && _copyBufferHandle != 0)
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{
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GL.DeleteBuffer(_copyBufferHandle);
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_copyBufferHandle = 0;
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}
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if (_copyBufferHandle == 0)
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{
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_copyBufferHandle = GL.GenBuffer();
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_copyBufferSize = requiredSize;
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GL.BindBuffer(BufferTarget.CopyWriteBuffer, _copyBufferHandle);
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GL.BufferStorage(BufferTarget.CopyWriteBuffer, requiredSize, IntPtr.Zero, BufferStorageFlags.MapReadBit | BufferStorageFlags.MapPersistentBit);
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_bufferMap = GL.MapBufferRange(BufferTarget.CopyWriteBuffer, IntPtr.Zero, requiredSize, BufferAccessMask.MapReadBit | BufferAccessMask.MapPersistentBit);
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}
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}
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public unsafe IntPtr GetHostArray(int requiredSize)
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{
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if (_data == null || _data.Length < requiredSize)
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{
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_data = GC.AllocateUninitializedArray<byte>(requiredSize, true);
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_dataMap = (IntPtr)Unsafe.AsPointer(ref MemoryMarshal.GetArrayDataReference(_data));
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}
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return _dataMap;
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}
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private static void Sync()
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{
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GL.MemoryBarrier(MemoryBarrierFlags.ClientMappedBufferBarrierBit);
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IntPtr sync = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None);
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WaitSyncStatus syncResult = GL.ClientWaitSync(sync, ClientWaitSyncFlags.SyncFlushCommandsBit, 1000000000);
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if (syncResult == WaitSyncStatus.TimeoutExpired)
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{
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Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to sync persistent buffer state within 1000ms. Continuing...");
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}
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GL.DeleteSync(sync);
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}
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public unsafe ReadOnlySpan<byte> GetTextureData(TextureView view, int size)
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{
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EnsureBuffer(size);
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GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyBufferHandle);
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view.WriteToPbo(0, false);
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GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
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Sync();
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return new ReadOnlySpan<byte>(_bufferMap.ToPointer(), size);
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}
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public unsafe ReadOnlySpan<byte> GetTextureData(TextureView view, int size, int layer, int level)
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{
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EnsureBuffer(size);
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GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyBufferHandle);
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int offset = view.WriteToPbo2D(0, layer, level);
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GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
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Sync();
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return new ReadOnlySpan<byte>(_bufferMap.ToPointer(), size)[offset..];
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}
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public unsafe ReadOnlySpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
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{
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EnsureBuffer(size);
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GL.BindBuffer(BufferTarget.CopyReadBuffer, buffer.ToInt32());
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GL.BindBuffer(BufferTarget.CopyWriteBuffer, _copyBufferHandle);
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GL.CopyBufferSubData(BufferTarget.CopyReadBuffer, BufferTarget.CopyWriteBuffer, (IntPtr)offset, IntPtr.Zero, size);
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GL.BindBuffer(BufferTarget.CopyWriteBuffer, 0);
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Sync();
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return new ReadOnlySpan<byte>(_bufferMap.ToPointer(), size);
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}
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public void Dispose()
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{
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if (_copyBufferHandle != 0)
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{
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GL.DeleteBuffer(_copyBufferHandle);
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}
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}
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}
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}
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