Ryujinx/src/Ryujinx.Graphics.Gpu/Shader/DiskCache
gdkchan 21c9ac6240
Implement shader storage buffer operations using new Load/Store instructions (#4993)
* Implement storage buffer operations using new Load/Store instruction

* Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments

* Remove now unused code

* Catch more complex cases of global memory usage

* Shader cache version bump

* Extend global access elimination to work with more shared memory cases

* Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers

* Tweak preferencing to catch more cases

* Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel)

* Fix storage buffer bindings

* Simplify some code

* Shader cache version bump

* Fix typo

* Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
2023-06-03 20:12:18 -03:00
..
BackgroundDiskCacheWriter.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
BinarySerializer.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
CompressionAlgorithm.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DiskCacheCommon.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DiskCacheGpuAccessor.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DiskCacheGuestStorage.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DiskCacheHostStorage.cs Implement shader storage buffer operations using new Load/Store instructions (#4993) 2023-06-03 20:12:18 -03:00
DiskCacheLoadException.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DiskCacheLoadResult.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DiskCacheOutputStreams.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
GuestCodeAndCbData.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
ParallelDiskCacheLoader.cs Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 2023-05-21 14:04:21 -03:00
ShaderBinarySerializer.cs Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 2023-05-21 14:04:21 -03:00