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https://git.naxdy.org/Mirror/Ryujinx.git
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337 lines
10 KiB
C#
337 lines
10 KiB
C#
using Ryujinx.Common.Memory;
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using Silk.NET.Vulkan;
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using System;
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namespace Ryujinx.Graphics.Vulkan
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{
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struct PipelineDynamicState
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{
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private float _depthBiasSlopeFactor;
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private float _depthBiasConstantFactor;
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private float _depthBiasClamp;
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public int ScissorsCount;
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private Array16<Rect2D> _scissors;
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private uint _backCompareMask;
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private uint _backWriteMask;
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private uint _backReference;
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private uint _frontCompareMask;
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private uint _frontWriteMask;
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private uint _frontReference;
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private bool _opToo;
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private StencilOp _backfailop;
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private StencilOp _backpassop;
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private StencilOp _backdepthfailop;
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private CompareOp _backcompareop;
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private StencilOp _frontfailop;
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private StencilOp _frontpassop;
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private StencilOp _frontdepthfailop;
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private CompareOp _frontcompareop;
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public bool _stencilTestEnable;
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public bool _depthtestEnable;
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public bool _depthwriteEnable;
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private CompareOp _depthCompareOp;
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public PrimitiveTopology Topology;
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private Array4<float> _blendConstants;
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public uint ViewportsCount;
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public Array16<Viewport> Viewports;
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public CullModeFlags CullMode;
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public FrontFace FrontFace;
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[Flags]
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private enum DirtyFlags
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{
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None = 0,
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Blend = 1 << 0,
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DepthBias = 1 << 1,
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Scissor = 1 << 2,
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Stencil = 1 << 3,
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Viewport = 1 << 4,
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CullMode = 1 << 5,
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FrontFace = 1 << 6,
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DepthTestBool = 1 << 7,
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DepthTestCompareOp = 1 << 8,
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StencilTestEnable = 1 << 9,
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Toplogy = 1 << 10,
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All = Blend | DepthBias | Scissor | Stencil | Viewport | CullMode | FrontFace | DepthTestBool | DepthTestCompareOp | StencilTestEnable | Toplogy,
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}
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private DirtyFlags _dirty;
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public void SetBlendConstants(float r, float g, float b, float a)
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{
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_blendConstants[0] = r;
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_blendConstants[1] = g;
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_blendConstants[2] = b;
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_blendConstants[3] = a;
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_dirty |= DirtyFlags.Blend;
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}
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public void SetDepthBias(float slopeFactor, float constantFactor, float clamp)
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{
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_depthBiasSlopeFactor = slopeFactor;
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_depthBiasConstantFactor = constantFactor;
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_depthBiasClamp = clamp;
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_dirty |= DirtyFlags.DepthBias;
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}
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public void SetScissor(int index, Rect2D scissor)
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{
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_scissors[index] = scissor;
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_dirty |= DirtyFlags.Scissor;
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}
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public void SetDepthTestBool(bool testEnable, bool writeEnable)
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{
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_depthtestEnable = testEnable;
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_depthwriteEnable = writeEnable;
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_dirty |= DirtyFlags.DepthTestBool;
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}
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public void SetDepthTestCompareOp(CompareOp depthTestOp)
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{
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_depthCompareOp = depthTestOp;
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_dirty |= DirtyFlags.DepthTestCompareOp;
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}
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public void SetPrimitiveTopology(PrimitiveTopology topology)
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{
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Topology = topology;
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_dirty |= DirtyFlags.Toplogy;
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}
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public void SetStencilOp(StencilOp backFailOp,
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StencilOp backPassOp,
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StencilOp backDepthFailOp,
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CompareOp backCompareOp,
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StencilOp frontFailOp,
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StencilOp frontPassOp,
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StencilOp frontDepthFailOp,
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CompareOp frontCompareOp)
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{
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_backfailop = backFailOp;
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_backpassop = backPassOp;
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_backdepthfailop = backDepthFailOp;
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_backcompareop = backCompareOp;
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_frontfailop = frontFailOp;
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_frontpassop = frontPassOp;
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_frontdepthfailop = frontDepthFailOp;
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_frontcompareop = frontCompareOp;
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_opToo = true;
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}
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public void SetStencilMask(
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uint backCompareMask,
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uint backWriteMask,
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uint backReference,
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uint frontCompareMask,
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uint frontWriteMask,
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uint frontReference)
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{
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_backCompareMask = backCompareMask;
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_backWriteMask = backWriteMask;
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_backReference = backReference;
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_frontCompareMask = frontCompareMask;
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_frontWriteMask = frontWriteMask;
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_frontReference = frontReference;
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_dirty |= DirtyFlags.Stencil;
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}
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public void SetStencilTest(bool stencilTestEnable)
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{
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_stencilTestEnable = stencilTestEnable;
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_dirty |= DirtyFlags.StencilTestEnable;
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}
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public void SetViewport(int index, Viewport viewport)
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{
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Viewports[index] = viewport;
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_dirty |= DirtyFlags.Viewport;
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}
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public void SetViewports(ref Array16<Viewport> viewports, uint viewportsCount)
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{
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Viewports = viewports;
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ViewportsCount = viewportsCount;
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if (ViewportsCount != 0)
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{
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_dirty |= DirtyFlags.Viewport;
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}
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}
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public void SetCullMode(CullModeFlags cullMode)
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{
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CullMode = cullMode;
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_dirty |= DirtyFlags.CullMode;
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}
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public void SetFrontFace(FrontFace frontFace)
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{
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FrontFace = frontFace;
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_dirty |= DirtyFlags.FrontFace;
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}
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public void ForceAllDirty()
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{
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_dirty = DirtyFlags.All;
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}
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public void ReplayIfDirty(Vk api, CommandBuffer commandBuffer)
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{
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if (_dirty.HasFlag(DirtyFlags.Blend))
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{
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RecordBlend(api, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.DepthBias))
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{
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RecordDepthBias(api, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.Scissor))
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{
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RecordScissor(api, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.Stencil))
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{
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RecordStencil(api, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.Viewport))
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{
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RecordViewport(api, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.CullMode))
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{
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RecordCullMode(api, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.FrontFace))
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{
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RecordFrontFace(api, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.DepthTestBool))
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{
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RecordDepthTestBool(api, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.DepthTestCompareOp))
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{
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RecordDepthTestCompareOp(api, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.StencilTestEnable))
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{
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RecordStencilTestEnable(api, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.Toplogy))
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{
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RecordPrimitiveTopology(api, commandBuffer);
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}
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_dirty = DirtyFlags.None;
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}
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private void RecordBlend(Vk api, CommandBuffer commandBuffer)
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{
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api.CmdSetBlendConstants(commandBuffer, _blendConstants.AsSpan());
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}
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private readonly void RecordDepthBias(Vk api, CommandBuffer commandBuffer)
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{
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api.CmdSetDepthBias(commandBuffer, _depthBiasConstantFactor, _depthBiasClamp, _depthBiasSlopeFactor);
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}
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private void RecordScissor(Vk api, CommandBuffer commandBuffer)
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{
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if (ScissorsCount != 0)
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{
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api.CmdSetScissor(commandBuffer, 0, (uint)ScissorsCount, _scissors.AsSpan());
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}
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}
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private readonly void RecordStencil(Vk api, CommandBuffer commandBuffer)
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{
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if (_opToo)
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{
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api.CmdSetStencilOp(commandBuffer, StencilFaceFlags.FaceBackBit, _backfailop, _backpassop,
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_backdepthfailop, _backcompareop);
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api.CmdSetStencilOp(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontfailop, _frontpassop,
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_frontdepthfailop, _frontcompareop);
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}
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api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.FaceBackBit, _backCompareMask);
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api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.FaceBackBit, _backWriteMask);
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api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.FaceBackBit, _backReference);
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api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontCompareMask);
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api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontWriteMask);
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api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontReference);
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}
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private readonly void RecordStencilTestEnable(Vk api, CommandBuffer commandBuffer)
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{
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api.CmdSetStencilTestEnable(commandBuffer, _stencilTestEnable);
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}
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private void RecordViewport(Vk api, CommandBuffer commandBuffer)
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{
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if (ViewportsCount != 0)
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{
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api.CmdSetViewport(commandBuffer, 0, ViewportsCount, Viewports.AsSpan());
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}
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}
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private void RecordCullMode(Vk api, CommandBuffer commandBuffer)
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{
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api.CmdSetCullMode(commandBuffer, CullMode);
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}
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private void RecordFrontFace(Vk api, CommandBuffer commandBuffer)
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{
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api.CmdSetFrontFace(commandBuffer, FrontFace);
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}
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private void RecordDepthTestBool(Vk api, CommandBuffer commandBuffer)
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{
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api.CmdSetDepthTestEnable(commandBuffer, _depthtestEnable);
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api.CmdSetDepthWriteEnable(commandBuffer, _depthwriteEnable);
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}
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private void RecordDepthTestCompareOp(Vk api, CommandBuffer commandBuffer)
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{
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api.CmdSetDepthCompareOp(commandBuffer, _depthCompareOp);
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}
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private void RecordPrimitiveTopology(Vk api, CommandBuffer commandBuffer)
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{
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api.CmdSetPrimitiveTopology(commandBuffer, Topology);
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}
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}
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}
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