Ryujinx/src/Ryujinx.Graphics.Shader/CodeGen/Spirv
gdkchan c0f2491eae
Vulkan separate descriptor set fixes (#6895)
* Ensure descriptor sets are only re-used when all command buffers using it have completed

* Fix some SPIR-V capabilities

* Set update after bind flag if we exceed limits

* Simpler fix for Intel

* Format whitespace

* Make struct readonly

* Add barriers for extra set arrays too
2024-06-02 22:40:28 -03:00
..
CodeGenContext.cs Vulkan separate descriptor set fixes (#6895) 2024-06-02 22:40:28 -03:00
Declarations.cs Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
EnumConversion.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
ImageDeclaration.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
Instructions.cs Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
IoMap.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
OperationResult.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SamplerDeclaration.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
SpirvDelegates.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SpirvGenerator.cs Vulkan separate descriptor set fixes (#6895) 2024-06-02 22:40:28 -03:00