mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2025-03-27 15:00:18 +00:00
* Add default values to ApplicationData directly * Refactor application loading It should now be possible to load multi game XCIs. Included updates won't be detected for now. Opening a game from the command line currently only opens the first one. * Only include program NCAs where at least one tuple item is not null * Get application data by title id and add programIndex check back * Refactor application loading again and remove duplicate code * Actually use patch ncas for updates * Fix number of applications found with multi game xcis * Don't load bundled updates from multi game xcis * Change ApplicationData.TitleId type to ulong & Add TitleIdString property * Use cnmt files and ContentCollection to load programs * Ava: Add updates and DLCs from gamecarts * Get the cnmt file from its NCA * Ava: Identify bundled updates in updater window * Fix the (hopefully) last few bugs * Add idOffset parameter to GetNcaByType * Handle missing file for dlc.json * Ava: Shorten error message for invalid files * Gtk: Add additional string for bundled updates in TitleUpdateWindow * Hopefully fix DLC issues * Apply formatting * Finally fix DLC issues * Adjust property names and fileSize field * Read the correct update file * Fix wrong casing for application id strings * Rename TitleId to ApplicationId * Address review comments * Fix formatting issues * Apply suggestions from code review Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Gracefully fail when loading pfs for update and dlc window * Fix applications with multiple programs * Fix DLCWindow crash on GTK * Fix some GUI issues * Remove IsXci again --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com>
96 lines
2.8 KiB
C#
96 lines
2.8 KiB
C#
using LibHac.Fs;
|
|
using LibHac.Ncm;
|
|
using Ryujinx.Ava.UI.ViewModels;
|
|
using Ryujinx.Ava.UI.Windows;
|
|
using Ryujinx.HLE.FileSystem;
|
|
using Ryujinx.Ui.App.Common;
|
|
using Ryujinx.Ui.Common.Helper;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Threading.Tasks;
|
|
using Path = System.IO.Path;
|
|
|
|
namespace Ryujinx.Ava.UI.Models
|
|
{
|
|
public class SaveModel : BaseModel
|
|
{
|
|
private long _size;
|
|
|
|
public ulong SaveId { get; }
|
|
public ProgramId TitleId { get; }
|
|
public string TitleIdString => $"{TitleId.Value:X16}";
|
|
public UserId UserId { get; }
|
|
public bool InGameList { get; }
|
|
public string Title { get; }
|
|
public byte[] Icon { get; }
|
|
|
|
public long Size
|
|
{
|
|
get => _size; set
|
|
{
|
|
_size = value;
|
|
SizeAvailable = true;
|
|
OnPropertyChanged();
|
|
OnPropertyChanged(nameof(SizeString));
|
|
OnPropertyChanged(nameof(SizeAvailable));
|
|
}
|
|
}
|
|
|
|
public bool SizeAvailable { get; set; }
|
|
|
|
public string SizeString => ValueFormatUtils.FormatFileSize(Size);
|
|
|
|
public SaveModel(SaveDataInfo info)
|
|
{
|
|
SaveId = info.SaveDataId;
|
|
TitleId = info.ProgramId;
|
|
UserId = info.UserId;
|
|
|
|
var appData = MainWindow.MainWindowViewModel.Applications.FirstOrDefault(x => x.IdString.ToUpper() == TitleIdString);
|
|
|
|
InGameList = appData != null;
|
|
|
|
if (InGameList)
|
|
{
|
|
Icon = appData.Icon;
|
|
Title = appData.Name;
|
|
}
|
|
else
|
|
{
|
|
var appMetadata = ApplicationLibrary.LoadAndSaveMetaData(TitleIdString);
|
|
Title = appMetadata.Title ?? TitleIdString;
|
|
}
|
|
|
|
Task.Run(() =>
|
|
{
|
|
var saveRoot = Path.Combine(VirtualFileSystem.GetNandPath(), $"user/save/{info.SaveDataId:x16}");
|
|
|
|
long totalSize = GetDirectorySize(saveRoot);
|
|
|
|
static long GetDirectorySize(string path)
|
|
{
|
|
long size = 0;
|
|
if (Directory.Exists(path))
|
|
{
|
|
var directories = Directory.GetDirectories(path);
|
|
foreach (var directory in directories)
|
|
{
|
|
size += GetDirectorySize(directory);
|
|
}
|
|
|
|
var files = Directory.GetFiles(path);
|
|
foreach (var file in files)
|
|
{
|
|
size += new FileInfo(file).Length;
|
|
}
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
Size = totalSize;
|
|
});
|
|
|
|
}
|
|
}
|
|
}
|