Ryujinx/Ryujinx.HLE
riperiperi 6096dd75b2 Handle the case where byte optionValues are sent to BSD
Some games and the Mario Odyssey Multiplayer mod do this.

The SMO multiplayer mod also needs you to revert #3394 as it uses a blocking socket to receive (otherwise it hangs), and it doesn't seem to like being forced as non-blocking.
2022-06-18 22:08:47 +01:00
..
Exceptions hos: Cleanup the project (#2634) 2021-09-15 01:24:49 +02:00
FileSystem hle: Some cleanup (#3210) 2022-03-22 20:46:16 +01:00
HOS Handle the case where byte optionValues are sent to BSD 2022-06-18 22:08:47 +01:00
Loaders Update LibHac to v0.16.0 (#3159) 2022-02-27 00:52:25 +01:00
Ui infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
Utilities sfdnsres: Fix serialization issues (#2992) 2022-01-12 17:43:00 +01:00
HLEConfiguration.cs hle: Some cleanup (#3210) 2022-03-22 20:46:16 +01:00
Homebrew.npdm Better process implementation (#491) 2018-11-28 20:18:09 -02:00
MemoryConfiguration.cs hos: Cleanup the project (#2634) 2021-09-15 01:24:49 +02:00
PerformanceStatistics.cs Adjustments to framerate metric and addition of frametime (#2638) 2021-09-15 02:26:10 +02:00
Ryujinx.HLE.csproj Rewrite SVC handler using source generators rather than IL emit (#3371) 2022-05-31 17:12:46 -03:00
Switch.cs Avalonia UI - Part 1 (#3270) 2022-05-15 13:30:15 +02:00