Ryujinx/Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs
2022-06-17 22:42:30 +01:00

99 lines
7 KiB
C#

using Ryujinx.Common;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.Translation
{
struct AttributeInfo
{
private static readonly Dictionary<int, AttributeInfo> BuiltInAttributes = new Dictionary<int, AttributeInfo>()
{
{ AttributeConsts.Layer, new AttributeInfo(AttributeConsts.Layer, 1, AggregateType.S32) },
{ AttributeConsts.ViewportIndex, new AttributeInfo(AttributeConsts.ViewportIndex, 1, AggregateType.S32) },
{ AttributeConsts.PointSize, new AttributeInfo(AttributeConsts.PointSize, 1, AggregateType.FP32) },
{ AttributeConsts.PositionX, new AttributeInfo(AttributeConsts.PositionX, 4, AggregateType.Vector | AggregateType.FP32) },
{ AttributeConsts.PositionY, new AttributeInfo(AttributeConsts.PositionY, 4, AggregateType.Vector | AggregateType.FP32) },
{ AttributeConsts.PositionZ, new AttributeInfo(AttributeConsts.PositionZ, 4, AggregateType.Vector | AggregateType.FP32) },
{ AttributeConsts.PositionW, new AttributeInfo(AttributeConsts.PositionW, 4, AggregateType.Vector | AggregateType.FP32) },
{ AttributeConsts.ClipDistance0, new AttributeInfo(AttributeConsts.ClipDistance0, 8, AggregateType.Array | AggregateType.FP32) },
{ AttributeConsts.ClipDistance1, new AttributeInfo(AttributeConsts.ClipDistance1, 8, AggregateType.Array | AggregateType.FP32) },
{ AttributeConsts.ClipDistance2, new AttributeInfo(AttributeConsts.ClipDistance2, 8, AggregateType.Array | AggregateType.FP32) },
{ AttributeConsts.ClipDistance3, new AttributeInfo(AttributeConsts.ClipDistance3, 8, AggregateType.Array | AggregateType.FP32) },
{ AttributeConsts.ClipDistance4, new AttributeInfo(AttributeConsts.ClipDistance4, 8, AggregateType.Array | AggregateType.FP32) },
{ AttributeConsts.ClipDistance5, new AttributeInfo(AttributeConsts.ClipDistance5, 8, AggregateType.Array | AggregateType.FP32) },
{ AttributeConsts.ClipDistance6, new AttributeInfo(AttributeConsts.ClipDistance6, 8, AggregateType.Array | AggregateType.FP32) },
{ AttributeConsts.ClipDistance7, new AttributeInfo(AttributeConsts.ClipDistance7, 8, AggregateType.Array | AggregateType.FP32) },
{ AttributeConsts.PointCoordX, new AttributeInfo(AttributeConsts.PointCoordX, 2, AggregateType.Vector | AggregateType.FP32) },
{ AttributeConsts.PointCoordY, new AttributeInfo(AttributeConsts.PointCoordY, 2, AggregateType.Vector | AggregateType.FP32) },
{ AttributeConsts.TessCoordX, new AttributeInfo(AttributeConsts.TessCoordX, 2, AggregateType.Vector | AggregateType.FP32) },
{ AttributeConsts.TessCoordY, new AttributeInfo(AttributeConsts.TessCoordY, 2, AggregateType.Vector | AggregateType.FP32) },
{ AttributeConsts.InstanceId, new AttributeInfo(AttributeConsts.InstanceId, 1, AggregateType.S32) },
{ AttributeConsts.VertexId, new AttributeInfo(AttributeConsts.VertexId, 1, AggregateType.S32) },
{ AttributeConsts.FrontFacing, new AttributeInfo(AttributeConsts.FrontFacing, 1, AggregateType.Bool) },
// Special.
{ AttributeConsts.FragmentOutputDepth, new AttributeInfo(AttributeConsts.FragmentOutputDepth, 1, AggregateType.FP32) },
{ AttributeConsts.ThreadKill, new AttributeInfo(AttributeConsts.ThreadKill, 1, AggregateType.Bool) },
{ AttributeConsts.ThreadIdX, new AttributeInfo(AttributeConsts.ThreadIdX, 3, AggregateType.Vector | AggregateType.U32) },
{ AttributeConsts.ThreadIdY, new AttributeInfo(AttributeConsts.ThreadIdY, 3, AggregateType.Vector | AggregateType.U32) },
{ AttributeConsts.ThreadIdZ, new AttributeInfo(AttributeConsts.ThreadIdZ, 3, AggregateType.Vector | AggregateType.U32) },
{ AttributeConsts.CtaIdX, new AttributeInfo(AttributeConsts.CtaIdX, 3, AggregateType.Vector | AggregateType.U32) },
{ AttributeConsts.CtaIdY, new AttributeInfo(AttributeConsts.CtaIdY, 3, AggregateType.Vector | AggregateType.U32) },
{ AttributeConsts.CtaIdZ, new AttributeInfo(AttributeConsts.CtaIdZ, 3, AggregateType.Vector | AggregateType.U32) },
{ AttributeConsts.LaneId, new AttributeInfo(AttributeConsts.LaneId, 1, AggregateType.U32) },
{ AttributeConsts.EqMask, new AttributeInfo(AttributeConsts.EqMask, 1, AggregateType.U32) },
{ AttributeConsts.GeMask, new AttributeInfo(AttributeConsts.GeMask, 1, AggregateType.U32) },
{ AttributeConsts.GtMask, new AttributeInfo(AttributeConsts.GtMask, 1, AggregateType.U32) },
{ AttributeConsts.LeMask, new AttributeInfo(AttributeConsts.LeMask, 1, AggregateType.U32) },
{ AttributeConsts.LtMask, new AttributeInfo(AttributeConsts.LtMask, 1, AggregateType.U32) },
};
public int BaseValue { get; }
public int Value { get; }
public int Length { get; }
public AggregateType Type { get; }
public bool IsBuiltin { get; }
public bool IsValid => Type != AggregateType.Invalid;
public AttributeInfo(int value, int length, AggregateType type, bool isBuiltin = true)
{
BaseValue = value & ~(BitUtils.Pow2RoundUp(length) * 4 - 1);
Value = value;
Length = length;
Type = type;
IsBuiltin = isBuiltin;
}
public int GetInnermostIndex()
{
return (Value - BaseValue) / 4;
}
public static AttributeInfo From(ShaderConfig config, int value)
{
value &= ~3;
if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
{
int location = (value - AttributeConsts.UserAttributeBase) / 16;
var elemType = config.GpuAccessor.QueryAttributeType(location) switch
{
AttributeType.Sint => AggregateType.S32,
AttributeType.Uint => AggregateType.U32,
_ => AggregateType.FP32
};
return new AttributeInfo(value, 4, AggregateType.Vector | elemType, false);
}
else if (value >= AttributeConsts.FragmentOutputColorBase && value < AttributeConsts.FragmentOutputColorEnd)
{
return new AttributeInfo(value, 4, AggregateType.Vector | AggregateType.FP32, false);
}
else if (BuiltInAttributes.TryGetValue(value, out AttributeInfo info))
{
return info;
}
return new AttributeInfo(value, 0, AggregateType.Invalid);
}
}
}